Ok,
After my successful release of MetDROiD AE earlier this year, I embarked on my next mission, to recreate Metroid Prime on the Gamecube into jtrh.
It has been a lot of fun so far, and varies a lot from my first hold. I have enjoyed experimenting with the new dungeon elements and themes, as well as extensively testing the scripting elements.
This is more of a direct port of the Nintendo classic. I played through the game, detailing all passages and text into the hold as I completed it.
Changes that this hold takes to my first hold are:
- New dungeon elements used (obviously).
- Storyline/log entries/creature morphology ported directly from Metroid Prime.
- Extensive scripting for puzzles, text cues and monster layouts.
- Different areas split into different 'open' levels, instead of the single floor of my first work.
- New compact 'code gate' mechanism to progress through the hold (no hidden orbs here
).
- 'Code gates' used based on items from the actual Prime item list.
- Added feature of a 'voluntary' hint/spoiler system, enabling the player find out where to go next if they get stuck
- Less annoying rooms. Generally, I think this will be easier than my first hold.
- More of a general exploration = reward based game than an out-and-out puzzle solver.
- Lots and lots of secrets!
CAUTION!
This hold is
EXTREMELY long (but fun). Do not attempt it if:
- you don't have a lot of time on your hands
- you don’t like the Metroid Nintendo game series and/or the way it plays.
Really hope you enjoy this hold. Please post feedback on what you think of it, your likes and your dislikes.
Thanks.
g