Question 1: ctrl+B and ctrl+shift+B are alternate copy and paste commands respectively which copy to and paste from your actual clipboard so that you can copy code from one character to another, or out to a file or forum post, or in
from a file or forum post. On this forum the "
code"
tag will format code the way you see it formatted in posts above.
Question 2: If you just want rock golem rubble, you can generate entity rock golem and attack tile stab each tile you want one to be in, then just put that in an if statement to not spawn them when you want them to not be there. This will make a noise whenever the player enters the room of all the golems dying, though. Or you can use custom character graphics to make your invulnerable wubba character look like something more obstacle-ish. Or you can just
have a wall there, but build floor when you want it to be accessible.
To do custom character graphics, click "
characters"
in the scripting menu of an NPC, then type in a new character name and click 'create character'. From there, select your new character and click "
custom tiles"
over on the right to import the graphics you want. There are more details somewhere in DROD's help files, I think?
Question 3: The general method is to put a "
real"
monster such as a roach somewhere in the room, or a conquer token, and if you want the player to not see the roach you can just put a scripted character which attack tile kills the location of the roach and does nothing else. (The attack tile kill command silently removes whatever entity it targets, without any of the usual "
death"
animations or results. For example, attack tile kill on a construct/golem will remove it without leaving a corpse.)
____________________________
109th Skywatcher
Here are some links to Things!
Click here to view the secret text
[Last edited by Xindaris at 07-23-2020 03:20 PM]