Resert On wrote:
I actually have a room that uses "Prevent a slayer from activating a troublesome orb." but I think that thing was like 'The Cellar' I made.
Do you want this as a late entry or are you just showing it? I'd only be able to use the slayer room as a late entry if that's what you want.
Of course, you're perfectly free to use these rooms as you want in your own hold.
While you're here, The Sewer doesn't actually enforce splitting up the giant on hot tiles. This can be fixed fairly easily by just adding some walls or other obstacles so there are no paths to the pressure plates that are wider than one tile. Are you fine with me doing this for you?
In other news, I've now made a complete draft of the postmastery room, which shoves all 20 ideas into one huge mess. Made a shortcut so people can test it without dropping the master wall - that's getting removed when it's time for publication, though.
I look forward to people discovering the myriad room breaks it no doubt has.
Edit: Already caught some issues and fixed them. Seems the previous version was still at zero downloads, though, so hopefully nobody's inconvenienced by this.
additional edit: changed move order slightly, shouldn't affect anything other than preventing a break that would still take a lot of work to set up.
I'll refrain from making any more changes until I find out what ridiculous things can be done with decoy placement.
[Last edited by Dragon Fogel at 09-25-2017 01:28 AM]