I'm honored and pleasantly surprised to come in second to your stellar entry. Wow, I got a cyber-tungsten!
× Any entry that relied on using anything banned to make a room clearable (after acquiring it via conversion) lost some points, and I gave the larger holds a points bonus.
Negotiator's Challenge - A mostly fun run-through that sort of feels like Advanced Concepts 2.1 - Mixed Interactions. Some of the rooms kinda overstay their welcome, one at least for me took over a thousand moves to clear. I assumed Temporal Gentryii 1W was symmetric and wound up trapping the longer gentryii with the SW yellow door, quite frustrating when you're like 6000 moves in, and the irreversible part of your error is like 5K moves back
That Which Cannot Exist - Two nice puzzles that let you exit the level, then the 8-timeclone beast to the South...can't quite get it, does it really need 8 simultaneous strikes (4 to break rocks and 4 to clear them)? If so, it kinda works around the rock golem restriction, creating and destroying them in the same turn (Quantum DROD mechanics!), and fits perfectly in a level named That Which Cannot Exist, imo
The New Standard - nice little puzzle that left me wanting more!
standart - Keeps to the arty theme, has puzzles that are fairly quick so even a couple that are trial-and-error go by fast. I particularly enjoyed 1: 3N1W.
Cutting Edge Gel - Awesome concept! but I'd have liked it better as a cut scene, since it really dances in and out of using the banned elements. The timeclome doesn't do much, just a two-step for s few hundred turns?
Smitemaster's Training Ground - Almost flawless! From going with Gunthro as your smiter, to the original design, great storyline, and puzzles that seemed to ramp up in difficulty as you moved across the training ground but never felt too long, this is a delight. The one that makes me go "
how can I give mine a 10?"
but it did use (require) rock golems, so...I guess I can live with myself
Thanks, hyperme, that was a challenging contest idea. I found it particularly difficult to work around the absence of force arrows (hence the convoluted entry of Issue 1N1E and the intended way of finishing Error 3N2E, for example).
Impressive too that you're already firing this compilation up for hold promotion!