And here it is: the master hold, with the complete hub level and everything so far compiled into one hold. We have 78 of the necessary 100 rooms!
Changelog:
* All level entrances have two stairs linking to the hub, one behind a blue door that gives access to a widget (connected to the level's theme) allowing the hub room to be cleared. The other staircase allows returning to the hub leaving a level partially solved, so the player can tackle the 81 puzzle rooms in any order.
* Hub: The Entrance contains a final puzzle (on the theme of "
Variations"
) to be solved after solving all levels.
* Level titles normalised to contain just the thematic noun phrase, without the "
Variations on"
part. Someone Else's level (Variations on a Theme) renamed to Bomb Safety.
* I copied every room of DimWiddy's level into a blank level, so that all levels appear as "
By Various Architects"
.
Still to be done:
* Complete the remaining 22 rooms
* When each level is complete, add walls to room boundaries that don't lead to a room. (Already done for the two finished levels: EE and SS)
* For levels with blank entrances (LD, RaBBaG, PA), ask the architect of the original version to make a proper entrance room (or leave it as a blank room with staircases if they really want, I guess)
* Level intro texts for the levels missing one (currently DaRD, B, EE, SS and Hub)
* Hold ending text
* Remake demos in this hold
* After promotion, Xindaris should mark unscorable the Entrance of each puzzle level, and all rooms of the hub
except the Entrance and 1S1W.
____________________________
50th Skywatcher
[Last edited by Nuntar at 10-05-2016 08:56 PM]