Jatopian wrote:
Not sure what the point of this hypothetical was, but I doubt the skipper actually eats much of the stalwart. Dead bodies just sort of disappear due to game abstraction.
It wasn't a hypothetical, it was an actual question on game mechanics. I ask them when I'm too lazy to open up the editor and I assume other people know the answer already, so I apologize if that was rude.
I just tried it, and the skipper holds down the pressure plate just like any non-flying tangible (i.e. "
visible"
) character would. It won't work with seep, though, because they immediately die when they kill any non-wall character. I have to wonder why skippers don't die out of the water if they cannot leave it for any other purpose.
Perhaps they should die if they do not re-enter the water on the following turn? But that would break published holds. At the very least, you'd think a skipper would try to re-enter the water if possible. (You can actually lure a skipper into a landlocked area by feeding it nummy stalwarts, which is rather amusing.)
Tunnels are similar in game effect, but it's very difficult to get a non-player character on top of a tunnel without dying on the same turn. The only way I've discovered that this can be done is by using a
Turn into monster script on a Character. In this case, the tunnel fails to function and the character simply steps off of it as though it were a normal floor tile.
____________________________
Trickster
Official Hold ProgressClick here to view the secret text
×Beethro and the Secret Society: Postmastered
Beethro's Teacher: In Progress
Complex Complex: In Progress
Devilishly Dangerous Dungeons of Doom: In Progress
Finding the First Truth: Postmastered
Gunthro and the Epic Blunder: In Progress
Halph Has a Bad Day: Mastered (no door)
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King Dugan's Dungeon 2.0: Postmastered
Master Locks: Mastered (no door)
Master Locks Expert: Mastered (no door)
Perfect: In Progress (Perfect 8)
Smitemastery 101: Postmastered
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Tendry's Tale: Mastered (RPG)
The Choice: Postmastered
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Favorite Unofficial Holds (I need to play more!)
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×A Quiet Place: Mastered (no door)
Advanced Concepts: In Progress
Archipelago: In Progress (Island 12)
Break Out Of Jail: Conquered (86%)
Dr. E. Will's Mega Complex: In Progress
Hold Anonymous: In Progress
Paycheck: Conquered (75%)
The Test of Mind: Mastered (RPG)
Unfriendly Islands: In Progress
Val Unrich: In Progress
war10: Mastered (no door)
war15: Mastered (no door)
war: the truth within: Mastered (no door)
Washed Ashore: Mastered (RPG)
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×The Plague Within (RPG) (alpha)
Tinytall Tower (Smitemaster) (beta)
Do Not Disturb Compilation (level contributions) (in review)
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[Last edited by Trickster at 07-22-2012 09:25 PM]