Chaco wrote:
This was mostly inspired by watching a recent Alex Diener video where he had to manually count two separate paths to figure out which one was 18 squares long and which was 19 squares long. That's a job for a computer to do, not a human.
I can't make up my mind really. Yes, some sort of path showing too would be nice. And I am pretty sure people will start using it. Veteran players perhaps even more so than newbies, because they would benefit most, especially in difficult rooms.
But then, at some point, everyone uses it and architecture will start assuming that this tool exists and rooms will start to appear which basically
require the tool for them to be reasonably solvable.
Also, many brain rooms that now hinge on understanding brain behaviour would become much easier. I'm not thinking about counting squares, but rather about rooms that require you to freeze certain monsters in a particular spot, or letting then dance back and forth and the like.
Having immediate visual path mapping feedback in combination with unlimited undo might take the linchpin out of many, many brain mechanics rooms.
But perhaps this proposal indeed
is exactly like unlimited undo in a sense. At first you're afraid it would kill puzzle potential and make architects lazy, but I the end, it's just a nice tool and there will still be great holds.
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Autocorrect is
not my friend. Apologies for the typos.
[Last edited by Dying Flutchman at 03-15-2019 07:58 AM]