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Caravel Forum : DROD Boards : Architecture : The Underground Chaos (A brand new story with growing difficulty)
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Beethroid
Level: Roachling
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icon The Underground Chaos (+1)  
Contains first level
01-29-2012 at 06:40 PM
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Beethroid
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icon Re: The Underground Chaos (0)  
I started playing DROD when I was five years old, in 1999. I found the demo of this game on a software called: ''100 Great Games for Windows 95'' and became very attached to it. In 2005, I decided to search for this game again, and was happy to find the Architect's Edition which appeared to be the full version of the game with the possibility to build new holds. I thought I was very good at it. This beta contains the first level of the dungeon, it sure isn't much but hopefully it'll gain some interest in this board.
01-29-2012 at 06:41 PM
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Jacob
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icon Re: The Underground Chaos (0)  
Hi, welcome to the forums.

This is not a bad start - all rooms are completable, the scripting works ok and the architecture is nice.

The scroll about arrows doesn't really make much sense (Great! Now you know all the secrets about the Forcing Arrows), nor do the ones in the secret room ("Great! You already know how to move through closed diagnonal walls" and "Fantastic! You just found a secret room! I will take that as a note.")

Also, are you sure you want to use master walls in front of the staircases on level 1 and 2. Once the player has mastered the hold, they will be able to walk down the staircases.

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01-29-2012 at 07:25 PM
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Beethroid
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File: undergroundchaosbeta0_0_2.hold (243.7 KB)
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icon Re: The Underground Chaos (0)  
Contains first and second level.
02-03-2012 at 04:52 AM
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Banjooie
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I like this thing where he only talks in bold. Please don't make him stop.
02-03-2012 at 07:07 AM
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Garlonuss
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Well, Level 1.2: 1S3E doesn't allow back tracking. If you go out the main top exit but you haven't dropped the blue gate yet, you can't come back through the room to finish the rest of the level without restoring from a previous point.

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02-21-2012 at 09:18 PM
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Samuel
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File: The Underground Chaos Beta 0.0.2 Notes.txt (920 bytes)
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icon Re: The Underground Chaos (+1)  
Welcome to the forum Beethroid.

For a first hold, I thought the puzzles in this were quite impressive. I was once a budding DROD Architect like you (but then I took an arrow to the knee...), so I know how great it is to recieve feedback on your hold, so I wrote up a small selection of notes on the hold for you to take a look at which you can find below in the Secret Tags or in the attached notepad text file. I hope they help you out, because I would love to see this hold go further :)

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____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon

[Last edited by Samuel at 02-26-2012 10:32 AM : Preview Message Unnatached File.]
02-26-2012 at 10:31 AM
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Beethroid
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File: undergroundchaosbeta0_0_2b.hold (244.8 KB)
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icon Re: The Underground Chaos (0)  
Okay guys, sorry for being away for quite some time, here is a fix to the hold for now.
04-21-2012 at 05:36 PM
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Jeff_Ray...
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icon Re: The Underground Chaos (+1)  
Sorry Banjooie, he's not talking in bold anymore.

Alright, comments...

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All in all, a good effort for your first hold. Keep it up!

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My Holds:
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[Last edited by Jeff_Ray... at 04-21-2012 06:44 PM]
04-21-2012 at 06:44 PM
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Beethroid
Level: Roachling
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icon Re: The Underground Chaos (0)  
Thank you for your support,

Personally, I consider the Warp Room as a ''hub''. I plan to do eight levels per warp room with maybe three bonus levels and a special ''boss'' puzzle. Once the player will have finished all eight levels and the special boss, he will advance to an additional storyline cutscene and move on to the next warp room, featuring a different room style. It is for that purpose that I numbered the levels 1.1, 1.2, 1.3 and so on.
04-23-2012 at 02:13 PM
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Beethroid
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icon Re: The Underground Chaos (0)  
Just a question... is it possible to configure/script the hold in a way that the yellow gates can be left open after leaving the room?
04-25-2012 at 04:09 PM
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west.logan
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icon Re: The Underground Chaos (0)  
At the very least you could have an orb in a blocked off corner that activates (and clears all doors) if the flag for a clear room is set.

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04-25-2012 at 04:12 PM
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skell
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icon Re: The Underground Chaos (+1)  
We need the build scripting functions from RPG

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04-27-2012 at 01:22 PM
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