I actually had a lot more fun with this hold than the previous reviews give the hold credit for.
1N2E is not a room that requires trial and error, although I think 1000 turns is far too long - 300 moves or 10 spawns would make the point well enough.
1N4E, as previously mentioned, has an unintended solution, but the room is actually a pretty tricky and interesting room if you try and do it as intended.
1N4W is a tricky room vaguely reminiscient of Perfection - a room where it appears mathematically impossible at first, but a lynchpin allows you to solve the room with ease every time.
That said, this room is kind of aesthetically unappealing. You're only going to see default Foundation checkerboard floors and walls, there's no story, and the hold has a minimalistic-feeling style. There's also darkness, although for once it's not used too obnoxiously for the most part, only to show where pit squares are located. What I don't like is that in 1N4E it's used to obscure a timer.
The 8 rooms in this hold form a nice lunch break and while the hold isn't too hard, it's still a good challenge. I had fun playing it. I think it probably could have used more polish in Architecture before release, but for a first hold, it's not that bad. The architect has done a good job and I hope to see more work from him.
6 fun
5 brains
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