This is a neat little hold with a scripted forced handicap.
I actually struggled with the first room and had to resort to h&s for help figuring it out, but once I'd grasped the concept it wasn't too hard.
The swording did feel a bit unintuitive on a few occasions, and as stated above, there were a few rooms that seemed much easier than others due to potential unintended solutions.
The last room caught me out as well - if I was being harsh I'd describe it as a cheap trick but it was more that I didn't pay enough attention to it originally.
I think the shortness of this hold is about right - I'm not sure how much value you'd get out of further puzzles from this, and it looks like the potential sequel didn't end up progressing anywhere.
Difficulty: 6
Fun: 7
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Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...
Progress - Gavin G