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Caravel Forum : DROD Boards : Feature Requests : Undo more than 1 move.
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Someone Else
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icon Re: Undo more than 1 move. (+1)  
Uh oh. That means that if you turn the repeat rate all the way up, it will repeat more than infinite times per second. Don't press any keys, then, or you'll freeze your computer.

[Last edited by Someone Else at 05-14-2013 04:53 AM]
05-14-2013 at 04:53 AM
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mrimer
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icon Re: Undo more than 1 move. (0)  
Ah, don't worry. That one's on the metric scale.

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05-14-2013 at 06:33 AM
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File: UndoFixed.png (126.5 KB)
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icon Re: Undo more than 1 move. (+4)  
mrimer wrote:
It's this long:
You forgot to label the axis, Mister Imer.



FIXED THAT FOR YOU

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05-25-2013 at 06:04 PM
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Syntax
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icon Re: Undo more than 1 move. (0)  
The scale should go down to 0 turns and I'd happily represent that for old times' sake

[Last edited by Syntax at 05-26-2013 06:55 AM]
05-26-2013 at 06:55 AM
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Syntax wrote:
The scale should go down to 0 turns and I'd happily represent that for old times' sake
I didn't really know who to put down for zero, to be honest. That scale doesn't make much sense as the two named players make the hardest rooms ever, though in different ways. LarryMurk can make a room with one roach and a few walls somehow be impossible, whereas mxvladi/Slava's rooms range from "tricky lynchpin" to "you see what to do now good luck executing it" to "I mashed twenty-three separate lynchpins into a single room and you had better know esoteric move orders with respect to clones and oremites with sword tokens on them or else just be TFMurphy".

I need to hurry up and retire so I can start playing this stupid, awful, evil game again. Or at least finish this stupider, awfuller, eviller degree.

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05-27-2013 at 09:59 PM
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icon Re: Undo more than 1 move. (0)  
Trickster wrote:
I need to hurry up and retire so I can start playing this stupid, awful, evil game again. Or at least finish this stupider, awfuller, eviller degree.
Preach it, sister! :)

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05-28-2013 at 02:19 AM
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icon Re: Undo more than 1 move. (0)  
As a general rule, despite the fact he is good people, I try not to be TFMurphy. Is this why I have so much difficulty with modern holds?
05-28-2013 at 08:22 AM
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icon Re: Undo more than 1 move. (+2)  
Banjooie wrote:
Is this why I have so much difficulty with modern holds?
No. The problem is that you're attempting to play holds designed in the early 20th century. Those need to be converted to be playable in DROD 4.0. (GatEB's engine can't handle anything older than DROD -17.0.)

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[Last edited by Trickster at 06-06-2013 07:43 PM]
06-06-2013 at 07:21 PM
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Drgamer
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icon Re: Undo more than 1 move. (+1)  
Trickster wrote:
Suggestions for fractional-undo, algebraic-undo, transcendental-undo, and imaginary-axis-undo are still pending more brainstorming.
Did some brainstorming myself.


Fractional undo: Only a fraction of the player gets the undo. Perhaps this would work by taking the Beethro/player sprite, and split it up depending on the setting. For instance, if the fraction is set to 1/2, the sprite is split in half, vertically. Or horizontally, I suppose. And using it again would result in just a normal undo.

Using 1/3 once would result in 1/3 being 'undone', and 2/3 being left behind. A second time would have 2/3 'undone', and 1/3 being left behind. And of course, three times results in a normal undo.

Of course, if you try to make a move while at a fraction of an undo would result in death.

The possible exception would be if the player drank a haste potion, and the current fraction is at 1/2. In which case, it works like a normal undo.


Imaginary axis undo: Beethro/the player is taken off the screen. All other elements treat it as a regular undo. Using it again continues as a normal undo, but Beethro/the player is not brought back to the screen.

You can, however make 'normal' moves, but monsters don't move since you're not really there, just imaginary. You also don't really move at all, as the game doesn't really need to keep track at this point. Or you could think of it as the player being invisible, out of range of all monsters, and just hitting wait a bunch.

Alternatively: All changeable elements disappear. So the player, all monsters, all doors, all crumbly walls, and so on. Maybe even all secret walls. Since you can just right click on every single tile if you really wanted to, to find all the secret walls without destroying a single one.

Alternatively: The undo key does nothing, as it is imaginary now.


Algebraic: Maybe the set of regular, negative, fractional, and imaginary undos? Probably with other undos covering the other types of algebraic numbers. Though I can't think of anything in particular for them.

Maybe using a form of fractional undo for irrationals/numbers that can be turned into fractions? And complex numbers get a form of imaginary undo?


Transcendental: I have no clue whatsoever.
07-12-2013 at 06:44 PM
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Chaco
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icon Re: Undo more than 1 move. (0)  
Transcendental undo launches a random game from your Steam library.

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07-12-2013 at 07:27 PM
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