Jeff_Ray
Difficulty: 6/10
I liked how you needed the Stalwart in certain places, but I don't think you developed the challenge enough - I completed your entry very quickly.
Correctness: 8/10
Both mirrors and crumbly walls are present, but I think puzzle is more about avoiding and using the Stalwart character, and the mirrors and crumbly walls are merely goals to accomplish or get around.
Look: 5/10
Didn't look like you spent much time decorating, but on the plus side there wasn't anything distracting from the puzzle.
Total: 19/30
Neathro
Difficulty: 4/10
This room was not very hard - I just had to move the mirrors to the pressure plates and go kill everything. The end bit was somewhat tricky but the room failed to challenge me, overall.
Correctness: 7/10
Mirrors and crumbly walls are present, but they only feel like part of the room that has to be done, not the objects of the room that provide puzzle potential. The end bit was something interesting involving mirrors, but the rest of the room was not about mirrors.
Look: 6/10
Like Jeff, you didn't spend much time decorating, but I'll give you another point because you actually blacked out the parts of the room that were irrelevant, thus placing focus on the main area. Nice job!
Total: 17/30
Kevin
Difficulty: 6/10
I was actually somewhat disappointed with this room - I was expecting to need the Aumtlich to face diagonally in order to complete the room, but nope, just had to get the mirrors in front of the solid wall, then pin them vertically and horizontally. Not that the brained roaches and the crumbly walls were making that particularly easy.
Correctness: 9/10
Very good, but the crumbly walls felt more like a distraction and something to slog through rather than puzzle potential - I never had to consider very much about whether to break which walls (beyond the roaches) very much, I just had to carve a path through for the mirror. But you did a pretty good job incorporating the mirrors into the puzzle.
Look: 5/10
The symmetry was okay but not brilliant. The room looked kind of bland, but again this did not distract from the main purpose of the room - to kill everything.
Total: 20/30
NoahT
Difficulty: 6/10
I don't much enjoy timers, but it was intriguing to try and cut as little crumbly wall as possible, for that would waste timer space. I mostly don't like timers because optimization of rooms serve as its own timer, and room-based timers just prune the lower half of people who aren't fast enough. But I think the timer worked very well in this room to make it decidedly non-trivial to complete. I'm just not sure this was difficult in the "
right way"
.
Correctness: 10/10
I think you nailed this one - the entire puzzle is about pushing a mirror through slabs of crumbly walls, and doing it quickly yet!
Look: 6/10
Some improvement - the hard walls in the center made the room look a bit better, but there wasn't much decoration. Maybe some wall lights or something, or some different floorspace in the roach cage or the bomb area? Again, not much to distract.
Total: 22/30
It was very close, but I think NoahT's room is the best Mirrors and Crumbly Walls room.
I think I judged a bit harsher than Jeff_Ray tended to in his earlier contests, but I think it was for the better. Overall, I guess I expected you all to decorate the rooms a bit more, but I suppose you all thought it was a good idea to place the emphasis on the puzzle, and that you did well. You all did a great job and I had fun playing all of your entries.
I will post the compilation in a little bit, and you can explore each others rooms and my hub rooms, as well as playing my "
entry"
which I think is better than all of your rooms
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