I don't rate this quite as highly as some of the previous reviews, possibly due to age and other more recent holds I've played.
I like the idea of the hold in terms of including some of the abandoned work on the architecture board, but I would have thought (bearing in mind I've never created or attempted to create a hold in my life) that any really good work would not necessarily have been left incomplete? It also looks like a follow-up to this never got off the ground either.
In terms of specific level comments, the KDD remakes were okay (although not an original idea), Arctic Chasms was probably my favourite level, Grotto Caves: not a big fan of roach-packing puzzles, High Path was probably the right size (I actually closed the game when I saw the third puzzle room initially but coming back to it it wasn't so bad), the rest was okay.
It's clearly not the worst hold in the world, but I wouldn't say there's anything here that really makes it stand out.
Difficulty: 6
Fun: 6
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Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...
Progress - Gavin G