Dex Stewart wrote:
If I may express my most humble opinion, I believe that KDD, to put it plainly is quite bad, and JtRH introduces all elements, also the one in KDD, excellently. I therefore think that there is no reason to play KDD at all(unless you already played some holds, got the feel for the game and want to try out a broader range of holds).
Wow...I couldn't disagree with you more strongly, Dex.
KDD is showing its age, to be sure. It contains puzzles of a type that are discouraged these days: orb puzzles, trapdoors under tar, backtracking issues, etc. But it's still the original, and IMO it's extremely well-done.
The difficulty curve is much shallower in KDD -- JtRH reaches high difficulty levels very early.
I would recommend that people start with KDD2.0, be aware of a few specific warning points (like the backtracking issue on Level 8), and not be afraid to switch to JtRH when they feel like it.
Josh
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"
Rings and knots of joy and grief, all interlaced and locking."
--William Buck