First Level Twice North Once West - nice, some basic roach techniques
First Level Twice North - Beethro's broken walls speech repeats upon re-entering the room. Might want to add an end command.
Second Level: Once South Quarce West - There's no incentive to avoid waking the eyes because you can step diagonally onto the diagonal force arrow on land. Might want to add some orthosquares to either side to enforce this.
Third Level: Twice North Thrice West - Pretty decent secret room - requires you to consider everything in the room.
Fifth Level: Once South - Shouldn't the guide character disappear?
Fifth Level: The Entrance - After going through the cutscene in Once North, and getting your sword back in Once West, you can kill the guards. You can then slaughter everyone in Once North.
If you allow Beethro to do this, at least provide some humorous dialog so I can laugh while this atrocity happens. Or make all those characters end when killed so they stay dead.
More comments later as I replay the rest of the hold.
Fifth Level secret room - Required some trial and error, but was pretty nice after I understood the trick.
Seventh Level: The Entrance - Why is Beethro unable to go south? There should either be a staircase back to the Sixth Level or some plausible reason Beethro cannot go back.
Seventh Level: Thrice North - You might want to update your descriptions to take into account the 3.1 pressure plate images. Or not, since this is a 3.0.0 hold.
Seventh Level: Twice North Twice East - Nice room! Had fun killing those roach queens before they could run away from me
Eighth Level: The Entrance - Might want to get rid of that Architects' Note scroll, now that there are much more than eight levels
Eighth Level: Twice North Once East - Very nice room!
Eighth Level: Once East - After killing the guard in Twice East, going to Once East opens the door. Fine. You can then go into Twice East and back to Once East and the door won't open anymore. Since you can't get back to the door-opening path due to the guard no longer being there in Twice East, you have to restore.
Solution: make the roach in Twice East a real roach and use a green door.
Place a door-opening orb on the path in Once East.
Eleventh Level: Twice North Thrice East - Why can't I follow the potionmaster northwards? Some pressure plates opening and shutting a door would be nice, or some plausible reason I can't just follow the person north besides "
there's no room there"
.
Twelfth Level: Thrice North Once West - I think this is just the right difficulty right now - tricky but not monitor-smashing difficult.
Twelfth Level: Thrice North - Oh, hey, a new room! You might want to put a conquer token next to the brain. Currently all scores will be more or less the same due to needing to wait for the serpent to die.
Thirteenth Level: Thrice South Once East - Might want to add a checkpoint in the middle of the room in addition to the ones in the outside borders.
Fourteenth Level: Once East - Hmm, okay, now the room is too easy. Kill the roach queen with a decoy, let the guard kill the decoy, then kill the guard with a bomb. Maybe add a second roach queen so the guard has to kill that too once the decoy is dead?
Fourteenth Level: Twice West - Please put some checkpoints in this room or make the subroom smaller - as it is the process of killing all the rock giants after the door is opened takes a long time.
Fifteenth Level: Once West could use a conquer token, as currently you have to wait for the bomb to detonate and this equalizes all scores.
Twelfth Level: Twice North Once West the citizen's "
Send the guards!"
script repeats upon re-entering from the South, but the Slayer won't arrive and open the door.
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[Last edited by Chaco at 11-04-2007 07:04 PM]