In the Eighth, mysteries are to remain unsolved. This hold represents one of them. Despite the deep story, it is meant to start easy and end hard, while introducing objects. This is directed to newer players, those who know the movements.
The story is pretty interesting, and there are a few cutscenes right now. There is a low number of them (3), but there might be more later on.
Well, here we go. Please comment the hold, and tell me if any part is too hard. I want to keep a nice balance of the dfficulty curve, just like in JtRH.
Version 1.1
-3N3W is backtrackable.
-The hold is now anyone edit.
Version 1.2
-Checkpoints added
-level 2 stairs lead to level 3.
-fixed some more backtracting bugs.
Version 2.0
-Levels 4 and 5 added, fixed all backtracking bugs.
-Made some rooms easier.
Version 2.1
-Fixed a naughty backtracking bug with 1N4W and 1N3W.
Version 3.0
-Levels 6 and 7 made, which were playtested for backtrack bugs. There doesn't seem to be any. Of course, these are meant to be as difficult (or a tiny weeny bit more) as level 5 is.
-2 interludes featuring a secondary character.
Version 3.1
-Removed secret passage in 3N1W of level 3
-Angled arrow was changed into wall in 1E of level 4
-The guide in 1S2E of level 5 is now invulnerable.
Version 3.2
-Level 5 stairs now lead to level 6.
-Level 5: 2W scripting was changed so the character leaves the room even if you don't grab the potion.
Version 4.0
-Levels 8, 9, 10 and 11 are complete. 2 rooms of level 12 are also added.
-Fixed the staircase thing in 3N of level 5.
-level 6: 1W is now much easier.
Version 5.0
-Level 12 completed with 11 BBPs (Brain & Briar Puzzles) and one scene.
-Level 4: 1N's wall was lowered by 1 square.
-Some bugs mentionned by Chaco are fixed.
Version 6.0
"
WARNING! This is the next-to-last release of the hold. Not many people have commented and bug reported. Please, they are pretty important for me to make a sucessful hold."
-Level 13 and 14 added, with a bit of level 15. The end is nigh!
-Some bugs mentionned by chaco were fixed.
-The custom graphics are re-instored.
Version 6.1
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Stair bugs, backtrack issues, compatibility issues and more. The hold should now be rid of these.
-Level 12: 3N1W has now an invisibility potion in it.
VERSION 7.0
-The hold is now finished! You can also have your voice talent show up in the hold (check my latest post)!
Version 8.0 (FINALE)
-The hold's secret rooms and post-master level have been inserted.
-The whole hold should be finishable now.
-Sorry, but I won't be taking voice acting. No one has sent me a voice recording, so I think it's best to keep it as it is.
-Level 14: 1N1E has been made much easier. The old room is now in the post-master level, unrequired.
Version 8.1
-Thanks to chaco, many things were changed and fixed.
Version 8.2
-Level 15: Entrance can now be passed after one clears the level.
Version 8.3
-Level 12: 2N1W has been made scripting independant.
-Level 10's secret has checkpoints.
Version 8.4
-The guide in level 5: 1S now moves out of the room AND disappears.
FINALLY! THE HOLD IS READY FOR HA VERIFICATION!
Blue: Additions
Orange: Changes
Red: Fixes
____________________________
I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!
Currently playing:
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(Updated 5/05/2020)
-Witherwood Castle
-Escort Mission
-Subterra Prime
My Holds:
-Completed:
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-Work in Progress:
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[Last edited by Jeff_Ray... at 11-09-2007 02:54 AM]