Announcement: Remember: you are giving away your fantastic ideas for free, and somebody else might even make money from them (or appear to). That's just how the world works! If you're worried about it, maybe you shouldn't post your ideas here.


Caravel Forum : DROD Boards : Feature Requests : Editable / UnEditable Room
New Topic New Poll Post Reply
Poster Message
vittro
Level: Smiter
Avatar
Rank Points: 482
Registered: 04-17-2005
IP: Logged
icon Editable / UnEditable Room (0)  
When I release holds for testing I'd like to make some rooms unaccessible from the editor and others that you can play but not modify or look into scripts or scrolls. Useful for good secret scrools or secret scripts.

____________________________
http://vittorioromeo.info
03-08-2007 at 02:05 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Editable / UnEditable Room (+1)  
I think the request is to prevent testers from cheating and looking ahead at story elements, while still allowing them access to the editor in case there are puzzle bugs that stop progress.

While I understand the request, I think it's not really worthwhile - you either trust your testers, or you don't. If you don't, just give them an uneditable hold, and consider getting better testers next time. Also, if the rooms involved are purely story rooms, you might just want to leave them out in early stages of testing.

____________________________
I got my avatar back! Yay!
03-08-2007 at 05:38 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
vittro
Level: Smiter
Avatar
Rank Points: 482
Registered: 04-17-2005
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Ehm... I mean you can see those rooms in the editor and play them selecting any square to start, but can't read scrolls or npcs or modify the room.

____________________________
http://vittorioromeo.info
03-08-2007 at 06:04 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Huh? Why would you want people to be able to do that? I'm genuinely confused here - it seems to me that if you let people do as much as that, then there's no much point in hiding the scrolls (they could just start next to them) or scripting (people starting anywhere in the room will screw up scripting anyway, and it's best if they know what to do).

____________________________
I got my avatar back! Yay!
03-08-2007 at 06:05 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Tim
Level: Smitemaster
Avatar
Rank Points: 1979
Registered: 08-07-2004
IP: Logged
icon Re: Editable / UnEditable Room (0)  
I'm a bit indifferent whether this feature is available to testers, but if I am not able to see the scripts as an Hold Administrator, then I will prevent this kind of holds being uploaded.

Since I started testing holds for HA (only a few weeks ago), I found at least 4 (heavily) scripted rooms that had "unintended" solutions. [Edit: These solutions could only be found by reading the scripts.]

Whether these solutions are really unintended solutions, easter eggs, bad scripting, or even intended shortcuts for the architect to cheat on CaravelNet, I won't know if I can't see them. In that case, I'll be on the safe side and say that anything with the slightest hint of cheating is a "no-no" to me.

____________________________
The best way to lose customers is to let little kids running loose on a forum with too many mod points.

[Last edited by Tim at 03-08-2007 11:07 PM]
03-08-2007 at 10:48 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Testers have been known to catch story and speech problems also, so this isn't really desirable.
Tim wrote:
Whether these solutions are really unintended solutions, easter eggs, bad scripting, or even intended shortcuts for the architect to cheat on CaravelNet, I won't know if I can't see them. In that case, I'll be on the safe side and say that anything with the slightest hint of cheating is a "no-no" to me.
Scripting puzzles are legitimate, and so are easter eggs. It saddens me that an HA would let his personal tastes figure in. What's next, someone telling Larry 'no more serpents'?

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
03-09-2007 at 01:09 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Tahnan
Level: Smitemaster
Avatar
Rank Points: 2460
Registered: 11-14-2005
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Jatopian wrote:
Scripting puzzles are legitimate, and so are easter eggs. It saddens me that an HA would let his personal tastes figure in.
But with all of the arguments we've had over "what's fair in #1s", would you really want to see an architect upload a hold in which every room is scripted so that executing the commands "wait, wait, turn CW, turn CCW, wait" at the start will cause mimics to appear throughout the room, killing every monster in it? That is, enabling anyone who knows the cheat code, i.e. the architect, to get a whole bunch of six-move #1 scores after everyone's optimized the room to its otherwise ideal hundreds of moves?
03-09-2007 at 03:39 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
NiroZ
Level: Smitemaster
Rank Points: 1302
Registered: 02-12-2006
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Tahnan wrote:
But with all of the arguments we've had over "what's fair in #1s", would you really want to see an architect upload a hold in which every room is scripted so that executing the commands "wait, wait, turn CW, turn CCW, wait" at the start will cause mimics to appear throughout the room, killing every monster in it? That is, enabling anyone who knows the cheat code, i.e. the architect, to get a whole bunch of six-move #1 scores after everyone's optimized the room to its otherwise ideal hundreds of moves?
I'm sure the backlash at such an event would be such that I wouldn't even dream of someone doing it.
03-09-2007 at 04:07 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Jatopian wrote:
Testers have been known to catch story and speech problems also, so this isn't really desirable.
Tim wrote:
Whether these solutions are really unintended solutions, easter eggs, bad scripting, or even intended shortcuts for the architect to cheat on CaravelNet, I won't know if I can't see them. In that case, I'll be on the safe side and say that anything with the slightest hint of cheating is a "no-no" to me.
Scripting puzzles are legitimate, and so are easter eggs. It saddens me that an HA would let his personal tastes figure in. What's next, someone telling Larry 'no more serpents'?

I don't think that's what Tim meant. What I think he meant is that if he is not sure of the architect's intentions, he will err on the side of caution. Which normally means telling the architect - there's something weird in room X, can you please tell me if it is intentional?

Remember also that the hold approval process is not an individual one - any decision by any hold admin is visible to all the other hold admins, and can be overridden if enough other hold admins disagree with it. That hasn't happened yet; but it could. And if Tim, or any other HA, systematically makes decisions which the other HAs disagree with, they probably will lose HA status.

Also note that at least some of the hold admins - such as those of us who are also devs - don't need the architect to give us editing permission to see into their holds.


____________________________
I got my avatar back! Yay!
03-09-2007 at 04:17 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1645
Registered: 12-12-2004
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Jatopian wrote:
What's next, someone telling Larry 'no more serpents'?

is it can be tiem plees?!

In other news, I believe with the concept of putting cheats into our rooms, we have opened a pandora's box. A pandora's box of LAWLZ.

[Last edited by Banjooie at 03-09-2007 05:58 AM]
03-09-2007 at 05:57 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Beef Row
Level: Smiter
Rank Points: 471
Registered: 12-28-2005
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Banjooie wrote:
Jatopian wrote:
What's next, someone telling Larry 'no more serpents'?

is it can be tiem plees?!

In other news, I believe with the concept of putting cheats into our rooms, we have opened a pandora's box. A pandora's box of LAWLZ.

Heh, pre-hold board it would've been absurdly easy. One entrance room with a complex scripted code (IE: 8,5,5,1,CW,3,4) to open a door out, followed by 500 rooms with 1-wide corridor with one roach and force arrows to keep you on the right path. Enter code, tape down a walk key, grab 500 unreclaimable #1s, be shunned forever, and have your hold erased.

But it would've been funny to see someone try. maybe as an April Fool's hold or something.

____________________________
"Now I will repeatedly apply the happy-face rule"
03-09-2007 at 09:54 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Tim
Level: Smitemaster
Avatar
Rank Points: 1979
Registered: 08-07-2004
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Beef Row wrote:
Heh, pre-hold board it would've been absurdly easy. One entrance room with a complex scripted code (IE: 8,5,5,1,CW,3,4) to open a door out, followed by 500 rooms with 1-wide corridor with one roach and force arrows to keep you on the right path. Enter code, tape down a walk key, grab 500 unreclaimable #1s, be shunned forever, and have your hold erased.
I think I don't really need to explain what I meant by my last post, I think most of you got it by now. (sorry, been very busy lately so I couldn't reply earlier.)

But really, I do want to err on the side of caution. After all, the HA idea was meant to make sure CaravelNet scoring to be fair to everyone. "Cheat codes" like what Beef Row had described is not really fair, is it?

-- Tim

____________________________
The best way to lose customers is to let little kids running loose on a forum with too many mod points.
03-09-2007 at 10:24 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
coppro
Level: Smitemaster
Rank Points: 1309
Registered: 11-24-2005
IP: Logged
icon Re: Editable / UnEditable Room (0)  
AFAIK, one could still be slipped in and easily be missed by the HAs, unless they have all been given special builds to Anyone Edit the process.

Have they?
03-09-2007 at 10:31 PM
View Profile Show all user's posts Quote Reply
NiroZ
Level: Smitemaster
Rank Points: 1302
Registered: 02-12-2006
IP: Logged
icon Re: Editable / UnEditable Room (0)  
coppro wrote:
AFAIK, one could still be slipped in and easily be missed by the HAs, unless they have all been given special builds to Anyone Edit the process.

Have they?
I think, somehow, that HA's can make any hold anyone edit.
03-10-2007 at 12:08 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3640
Registered: 10-06-2005
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Actually, I'm not sure about that being a universal HA ability, I think it's a DROD-coding-team ability.

They can refuse to vote for promotion until the author posts an Anyone Edit version, yes, that's doable.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 03-10-2007 12:10 AM]
03-10-2007 at 12:10 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Someone Else
Level: Smitemaster
Avatar
Rank Points: 2334
Registered: 06-14-2005
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Or, if they are paranoid, the architect can somehow distribute it to the HAs without anyone else one the forum getting to use the anyone edit version.
03-10-2007 at 12:17 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
coppro
Level: Smitemaster
Rank Points: 1309
Registered: 11-24-2005
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Chaco wrote:
Actually, I'm not sure about that being a universal HA ability, I think it's a DROD-coding-team ability.

Compiling a build with this functionality is not difficult (add 7 characters to a certain file and voila!). It's just whether or not they chose to give them out.
03-10-2007 at 12:29 AM
View Profile Show all user's posts Quote Reply
Kevin_P86
Level: Smitemaster
Avatar
Rank Points: 535
Registered: 06-28-2005
IP: Logged

File: a certain file and voila! (12 bytes)
Downloaded 56 times.
License: Public Domain
icon Re: Editable / UnEditable Room (+1)  
coppro wrote:
Chaco wrote:
Actually, I'm not sure about that being a universal HA ability, I think it's a DROD-coding-team ability.

Compiling a build with this functionality is not difficult (add 7 characters to a certain file and voila!). It's just whether or not they chose to give them out.
It didn't work... :(

____________________________
+++++[>+++++<-]>[>+++>++++>+++++<<<-]>.>+.>-------.<++++.+++++.
03-10-2007 at 12:32 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Someone Else
Level: Smitemaster
Avatar
Rank Points: 2334
Registered: 06-14-2005
IP: Logged
icon Re: Editable / UnEditable Room (0)  
Kevin_P86 wrote:
coppro wrote:
Chaco wrote:
Actually, I'm not sure about that being a universal HA ability, I think it's a DROD-coding-team ability.

Compiling a build with this functionality is not difficult (add 7 characters to a certain file: 'and voila!'). It's just whether or not they chose to give them out.
It didn't work... :(
Oh.
There. Fixed.
03-10-2007 at 01:27 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Feature Requests : Editable / UnEditable Room
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.