I'm excited to show off what I've been working on recently. In short, I've been borrowing heavily from MetDROiD innovations to create a hold with Mega Man inspired gameplay. What do I mean by that?
The core of Mega Man Eighth is its weapon select system. The hold is seperated into eight "
bosses"
, each of which unlocks a monster type you can use to fight other bosses. The catch is that each boss has a particular weakness, like the Mega Man games. In this hold, this hopefully leads to a particular sequence that you must follow, figuring out what each boss's weakness is along the way.
I'm not explaining myself well. What I ask of you guys is to give it a shot.
This is an alpha release intended to get rid of major sequence bugs early. All eight bosses are playable and the hold is completable, but some of the rooms are likely to be changed as they are a tad simplistic or under-designed. As you play through this (preferrably without looking in the editor and unlocking all weapons immediately), please keep track of the order in which you completed the levels and the weapons you used on each boss and let me know. This would help me greatly.
Additionally, I'm welcome to all kinds of feedback. I'm sure there are bugs all over the place. Hopefully none of the stair mapping kind, though, if I could be so fortunate. I'm also up for new ideas for names, story, and whatnot. I will be adding a Dr. Wily sequence in the future as well.
Thanks for your help, everybody!
Edit: Version 2 attached, adding weapon functionality in the goblin room and preventing Halph from being earnable right away.
Edit: Version 2.1 attached. I overlooked some more weapon script.
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[Last edited by RoboBob3000 at 03-06-2007 03:22 PM]