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Caravel Forum : DROD Boards : Holds : Master Locks (2006 Summer/Fall Smitemaster's Selection)
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Author Name:Larry Murk
Submitted By:larrymurk
Hold Name:Master Locks
Theme:2006 Summer/Fall Smitemaster's Selection
Author's Difficulty:
Number of Levels:5
Number of Rooms:40
Number of Monsters:121
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:4 (+4 / -0)
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admin
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icon Master Locks  
2006 Summer/Fall Smitemaster's Selection

About Master Locks/Master Locks Expert-

I created two difficulty levels so that more people can enjoy the hold at a level they enjoy. If you prefer high difficulty you might want to play the Expert version first since the normal version will often give hints as to what needs to be done in the Expert version.

Credit goes to-

Testers AlefBet, Briareos, Doom, Eytanz, michthro, wallu

Matt(Schik): What can you say, the monkey has a hand in everything.

Mike(mrimer): The man is busy on TCB yet he still put unending effort into this hold.

Erik(ErikH2000): Without Erik there'd be no story, actually there'd be no DROD.

Larry(larrymurk): I'm the architect.

Further credit-

Lock 3: 3E is a rework of one of Doom's creations.

Voice acting-

Beethro: Sten Ryason
Receptionist: Elfstone
Journals: Abbyzzmal
02-20-2007 at 03:52 AM
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Ezlo
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icon Re: Master Locks (+1)  
Finished! Great hold, Great story! Great job Larry!

9 rating, 5 brains. :D
02-20-2007 at 05:13 AM
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Chaco
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icon Re: Master Locks (0)  
admin wrote:

Receptionist: Elfstone

Whoa, looks like there's been some shoulder-tapping going on here ;)

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02-20-2007 at 04:15 PM
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Sillyman
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icon Re: Master Locks (0)  
Gah! I have CaravelNet, yet only Master Locks Expert is showing up in the download list. Where's Normal?

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FNORD
02-20-2007 at 08:55 PM
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Doom
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icon Re: Master Locks (0)  
I can see both versions just fine. And am also unable to tell why you're seeing only one of them.

You could try to close and start DROD again, and/or look at the list once more carefully. If all else fails, there's always the Purchases tab in your profile where you can download the hold file manually and import it just like any other hold.
02-20-2007 at 09:08 PM
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Sillyman
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icon Re: Master Locks (0)  
It's there now. Yay.

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FNORD
02-20-2007 at 09:38 PM
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coppro
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icon Re: Master Locks (0)  
Mastered! Great hold! Finally, something that makes you scratch, but doesn't kill your brain! I'm worried about that last tar room in the expert one though.
02-20-2007 at 11:32 PM
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Pinnacle
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icon Re: Master Locks (0)  
So I just started Beethro Budkin Forever Master Locks, and it's pretty promising so far. No rating yet, but it's worth the wait.

Isn't Nethkept Armanent the same building that was in Beethro's Teacher?

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02-21-2007 at 10:04 PM
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eytanz
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icon Re: Master Locks (+1)  
Pinnacle wrote:
Isn't Nethkept Armanent the same building that was in Beethro's Teacher?

No, the building in BT was "Nethkept Emanent"

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02-21-2007 at 10:22 PM
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coppro
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icon Re: Master Locks (0)  
Oh. I assumed that the building in BT was just some sort of entrance to the Armament. I guess I was wrong.
02-22-2007 at 12:14 AM
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Sillyman
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Hmm... So judging from the name of the building (in BT), it's like some sort of signal that the Armanent is eminent.

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FNORD
02-22-2007 at 03:44 AM
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Banjooie
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icon Re: Master Locks (0)  
Brilliant, but I question whether it's a good idea to have a room in an official hold that pretty much depends on having a custom serpent timer?
02-22-2007 at 06:09 AM
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jbluestein
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icon Re: Master Locks (+2)  
Mastered.

This one is a 9, with four brains of difficulty. At least, it didn't seem that difficult to me.

The last room is a stroke of genius.

Rooms I loved:

Click here to view the secret text


I'm now working my way though Master Locks Expert which is awesome but a good bit harder. Given the chance to do it over again, I think I'd still do Master Locks first -- it seems like doing the Expert version first would make the experience of the easier version much less interesting, while in this case the Expert version is still quite hard enough.

(I'm currently stuck on Lock 2: 1N and Lock 3: 1N2E)

Josh

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02-22-2007 at 07:41 PM
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Blondbeard
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icon Re: Master Locks (+1)  
Typically larrymurkish, while still unique. I gave it an 8 for overall raiting, with a 5 for difficulty. A great hold, but not quite as great as the holds I've given a 9. I like the expert version better, though ;)

The story and voice acting is as usual incredible. I really liked Elfstones preformance.
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02-23-2007 at 03:24 PM
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Elfstone
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Blondbeard wrote:
Typically larrymurkish, while still unique. I gave it an 8 for overall raiting, with a 5 for difficulty. A great hold, but not quite as great as the holds I've given a 9. I like the expert version better, though ;)

The story and voice acting is as usual incredible. I really liked Elfstones preformance.
Click here to view the secret text
.



:blush :blush :blush :blush :blush :blush . . . . . . :kiss

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02-23-2007 at 04:16 PM
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Stephen4Louise
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icon Re: Master Locks (+1)  
We're on a roll this month. Another excellent hold. Keep up the good work Larry.

Banjooie wrote:
Brilliant, but I question whether it's a good idea to have a room in an official hold that pretty much depends on having a custom serpent timer?

I don't agree, a timer might be helpful, but definatly not required. Anyone who has played through the ssslitherin holds should be able to manage the few snake rooms without too many problems.

Onwards to Expert.

Thanks
Steve.
02-23-2007 at 08:46 PM
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tokyokid
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icon Re: Master Locks (+1)  
Great hold! I'm slowly plowing though some rooms, but I am making progress.

This is a fairly easier larry hold, beisdes for Easy or Hard. :P

For now I award this hold with 5.5 brains, and a 9.5 rating! Keep the holds comming!! :D
02-23-2007 at 09:15 PM
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Banjooie
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Stephen4Louise wrote:
I don't agree, a timer might be helpful, but definatly not required. Anyone who has played through the ssslitherin holds should be able to manage the few snake rooms without too many problems.

If I were to mention that Larrymurk himself said Slitherin basically requires a serpent timer clock, would it be worth my while?
02-24-2007 at 11:15 AM
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jbluestein
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Banjooie wrote:
If I were to mention that Larrymurk himself said Slitherin basically requires a serpent timer clock, would it be worth my while?

I'm sure they're easier with a serpent timer, but I mastered both Ssslitherin and Ssslitherin Expert using the stock timer. So it can be done...

Josh

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02-24-2007 at 01:18 PM
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Stephen4Louise
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jbluestein wrote:
Banjooie wrote:
If I were to mention that Larrymurk himself said Slitherin basically requires a serpent timer clock, would it be worth my while?

I'm sure they're easier with a serpent timer, but I mastered both Ssslitherin and Ssslitherin Expert using the stock timer. So it can be done...

Josh

Same here. I did try a serpent timer once, but it didn't look as nice so I stuck with the clock and can work out where in the sequence I am by allowing a snake to move and using backspace.

Steve.
02-24-2007 at 07:28 PM
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Insane
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icon Re: Master Locks (+1)  
I can't seem to find the link to download.
Or is this a SS?

Just found out... it is.
Oh well.

Only 5 more years.
At lest TBC will be out until then (I hope).

-Insane

[Last edited by Insane at 03-01-2007 02:54 PM]
03-01-2007 at 02:53 PM
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Sillyman
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icon Re: Master Locks (+1)  
Mastered. Only one question: Does this mean we'll reach TCB in only 1/2 day more? 'Cause I really want to play it.

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FNORD
03-12-2007 at 06:36 AM
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Syntax
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icon Re: Master Locks (+1)  
Mastered. Excellent hold. This hold is a great example of how fun learning advanced DROD techniques can be. Thoroughly enjoyed it :)
03-12-2007 at 07:22 PM
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MeckMeck GRE
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icon Re: Master Locks (+1)  
Conquered.... that was a really awesome hold! I liked the theme "cracking locks" very much.
03-26-2007 at 03:39 PM
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calamarain
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icon Re: Master Locks (+1)  
Just conquered/mastered this one now.

I approve greatly. This was a well done hold, a larrymurk classic. The puzzles were challenging, harder than Smitemastery 101, but still mostly doable. It also taught me a lot about snake movement, with the help of forum members.

That said, I'm personally not a huge fan of snake movement puzzles, but these ones were well done.

This one gets a 9 for fun and 7 brains.

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05-25-2008 at 04:22 PM
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Tim
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icon Re: Master Locks (+1)  
Just played and mastered the hold. Nice hold.

Most of the rooms were either serpent rooms or movement order. I'm having a sense of deja vu here since I've just played my own holds on those subjects.

I'm glad that it's not that hard though, as I could play this hold without a serpent timer (but as you know I'm quite good with serpent manipulation...)

Brilliant voice acting in here, all of them. :thumbsup

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05-29-2008 at 11:08 AM
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da rogu3
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icon Re: Master Locks (+1)  
Brilliant hold. (and 2nd SS mastered)

I had a lot of fun with this. Most of the rooms rely on monster movement tricks, especially snakes, so I was able to play this hold without too much difficulty. The scrolls also added a nice touch. Now time to work my way through the expert version :P
04-20-2011 at 10:35 PM
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