Here's an idea I like:
There is a tribe of people to which you belong. The people in your tribe are not the best people necessarily--they are just the best people for you. Amongst your tribe, life is more fun when good things happen, and more easily endured when bad things happen. Luckily, your tribe has thousands and thousands of people in it--more than you really need. Unluckily, they've been scattered randomly across the world, and there's no simple way to locate and identify them. What can you do? Keep an eye out for new friends among strangers. And try to show your true colors so they can find you.
We have tried very hard to show our true colors in
DROD: The City Beneath. It's a game for the elite puzzle-solver. It bursts at the seams with new game elements, most of which have never appeared in any other game before. In the hands of less dedicated (smarter?) developers, the game could have been cut up into half a dozen separately-sold, smaller games. Compromises could have been made for glitz and whizbangery at the expense of gameplay. The complexity of the game could have been pared down. I.e. do we really need diagonal movement? A full mouse interface might have been supplied to make the thing portal-friendly. To accommodate the casual player that wants to chill for ten minutes without thinking too hard, we could have dumbed all the levels down. And isn't it a little offputting that one little mistake sends Beethro to his death? Why not give the player a health meter and let him blunder his way through puzzles he doesn't understand?
But we don't want to lose our way. DROD is mega-niche. DROD is long tail. DROD is tribal. So we can't make all those compromises to package up the game for a mass audience. If we ever go that route, it will have to be with a different game.
The City Beneath is almost arrogant in its attitude toward the DROD newcomer. Unlike
King Dugan's Dungeon or
Journey to Rooted Hold, it wasn't designed as an entrypoint to learning the game. Sure, we try to go easy on the player in early levels. And there are tutorials interspersed throughout the game to catch up rookies on previously-introduced game elements. But the general advice given to the new DROD player will be to start from one of the two earlier games. "
You wanna play the game? Or you wanna play the game right?"
I'm sure we will pay a penalty for this haughty attitude. We're going to lose some sales, reviews, and distribution deals. People with low attention spans will walk away irritated and confused. Bleh. We don't need 'em. They can go hang out at RealArcade and type inane little "
OMGWTFROTFL"
messages at each other all day.
We're slowly collecting the right kind of people here. Career players that spend as much time playing DROD as Mike or I spent making it. Creative contributors that are pumping energy into the community with their new holds, mods, and side projects. Friendly forumites that can write intelligent thoughts with only an occasional "
OMG LOL W00T"
thrown in. You guys have been a great audience, and it is a pleasure to send something good your way every now and then.
The City Beneath is coming, and I have no doubts you will love it.
Beauty Over Brains
Jason is running a new hold-building contest this month. This is all about making the most aesthetically-pleasing set of levels.
contest info
A Million Strong And Growing
The forum monkey reports:
"
We've now had over 1,000,000 demo uploads for high scores. Now, I know that there are duplicates from people doing mass uploads over and over, but it's still neat. At this point, there are 694,218 that we still have - the rest were either improved upon by the player, or verified to be invalid. Of those, 528,592 are valid, the rest are marked as invalid but not deleted."
So people have played some DROD room or another through to completion at least a million times. Yeah, that is pretty nifty, actually.
Larry Murk, Fantastic Freak of Nature
I am tempted to talk about Larry's phenomenal creative output numerically, i.e. in terms of number of holds created, total room count, average number of holds released per month, average rating per hold, and so on. That would be the obvious thing to do, because Larry has got some impressive stats there. But I don't want to fetishize the numbers. Because maybe I say something like "
Larry Murk has the highest ratio of top-ten-ranked 100+ move-completed rooms to number of cats that he owns"
. And then some feisty young munchkin would try to beat or dispute that record, totally missing the point. The point is...
Larry Murk has been pumping out the fun! Non-stop, month after month, he keeps giving us all new holds to play. We are really lucky he's doing this, you know?
So I'm giving Larry the "
Don't Ask"
award for December. What will it be this time? 888 mod points and he gets to specify the text that goes in my signature for January.
Topic Picks for December
Sorry, I'm running behind, guys. I'll give you some good topic picks in January. Still, I heartily encourage anyone who wants to get in on the action to head over to our frothy forum at:
http://forum.caravelgames.com
-Erik
____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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[Last edited by ErikH2000 at 12-12-2006 03:47 AM]