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Jeff_Ray...
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There ARE brains, but they're not much of use...

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09-16-2006 at 10:50 AM
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Canadian_Army
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icon Re: Jeff_ray says! (0)  
when are the results?

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09-16-2006 at 09:25 PM
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jamesdenem
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icon Re: Jeff_ray says! (0)  
Without the brains in my puzzle, it would both be impossible and incorrect. So I think the brains are pretty useful.

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09-16-2006 at 10:53 PM
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Jeff_Ray...
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Canadian Army: Rather soon, or later, tommorow, whenever i get time.

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09-17-2006 at 12:27 AM
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UrAvgAzn
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icon Re: Jeff_ray says! (0)  
Ooh. I'm so sorry! I killed the brains, went upstairs for a few seconds, and completely forgot that they were there. Sorry!

Keep posting,

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09-17-2006 at 12:51 AM
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Jeff_Ray...
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Ok judges! You can send me your thoughts and i will compile.

As for the eliminated (don't receive the consolation prize for cause of missing deadline:
MeckmeckGRE
Bunches
Ezlo

Now, no more submissions until next round!

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09-17-2006 at 02:53 PM
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Chaco
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icon Re: Jeff_ray says! (0)  
I'll download jamesdenem's entry and play it.

Would anybody mind if I posted a compilation of the entries thus far for the Brained Eye Puzzles after that?

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09-17-2006 at 03:52 PM
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Jeff_Ray...
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Naw, have them all in one pack.

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09-17-2006 at 06:05 PM
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Chaco
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Well - yeah, that's what I just said. I have the framework for gathering up all the entries into one hold, and have already done so for all the entries for this theme.

Now, would anybody like to see it or not?

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09-17-2006 at 06:18 PM
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tokyokid
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Sure, I don't mind.
09-17-2006 at 06:22 PM
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Chaco
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File: Jeff_Ray Says.hold (13.2 KB)
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icon Re: Jeff_ray says! (0)  
Sorry if I came off a bit rough in the last post, I just wanted a straight answer.

Here it is. Obviously, I can just make a new staircase room in the Main Menu when the second theme is released. I'd do it again. :)

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09-17-2006 at 09:05 PM
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Jeff_Ray...
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Good. I like it.

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09-17-2006 at 11:28 PM
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Bunches
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Sorry, I kinda bailed out without telling anyone. -_-
09-18-2006 at 03:36 PM
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Jeff_Ray...
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Off topic: You're a smitemaster Chaco! Good job!
Ontopic: Only UrAvgAzn's comments are missing

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09-18-2006 at 10:42 PM
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tokyokid
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Congrats Chaco! :)
09-19-2006 at 12:04 AM
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Chaco
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Off Topic: Yeah, UrAvgAzn likes to mod people up a lot when they're close to a rank. However, there aren't any more, so I can focus on the main part - doing the cool stuff, not getting the points.

So, uh, is there going to be a new theme? If not, I could come up with one - I have a good idea and I'd like to see how everyone implements it. If so, then we'd have to come up with a more generic name for this, and possibly then move it to Forum Games or Architecture.

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[Last edited by Chaco at 09-19-2006 01:57 AM]
09-19-2006 at 01:56 AM
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jamesdenem
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Considering that the first round is finished, does anyone need a solution demo for my room, or hints, or will you just try to solve it on your own.

And I can't wait for the next round to begin... :)

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09-19-2006 at 02:00 AM
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Chaco
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I solved it - it was a really nice room, sir. At first it looked impossible (even though I knew what was supposed to be done from playing JtRH level 23 and similar) but then I figured out that the timing was crucial.

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09-19-2006 at 02:02 AM
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Jeff_Ray...
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Good that chaco's made it ;)
Ok, i'll just go on with the results.
Look for an edit.

Ok! Results:
Tokyokid: 52/60
chaco: 55/60
lst6: 51/60
jamesdenem: 46/60
C_A: 57/60

Too bad, jamesdenem, but your room doesn't seem to use the brain much, and even then, i couldn't solve it. But you had a nice 27 from jjohn7418.

I'll send you your banner soon.

Round 2: Scripting
It is now on! Next monday is when the deadline is.

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[Last edited by Jeff_Ray... at 09-19-2006 02:38 AM]
09-19-2006 at 02:29 AM
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Chaco
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Hey, wait! You didn't even follow your own rules! You need to give us:

Difficulty: /10 (Hard is good, but impossible is bad)
Correctness: /10 (Did you put the puzzle i asked?)
Look: /10 (How does it look in the map?)

Your scores seem to be from a different scale entirely.

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09-19-2006 at 02:41 AM
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coppro
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I beleive that jjohn is also marking - giving a score out of 60.
09-19-2006 at 02:46 AM
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Chaco
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icon Re: Jeff_ray says! (0)  
The puzzle is more about the eyes than the brains, but the brains are a pretty important part of it.

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09-19-2006 at 02:48 AM
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Jeff_Ray...
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Oops. Dumb me...

But i'd have to replay lst6's then... but the ones i rememaber is jamesdenem, tokyokid, yours and CA.

tokyokid:
C.: 10/10
D.: 10/10 (just nice here!)
L.: 9/10 (Well, looks nice in the map, but feels pretty much the same)

chaco:
C.: 10/10
D.: 10/10 (Rather hard, and aching my hand :P)
L.: 10/10 (Nice! I love the bushes. Gives it a more plant-like feel.)

jamesdenem:
C. 6/10 (I don't think it uses the brain alot, but very much only to lead the eyes out of the maze.)
D: 4/10 (I couldn't solve it >_<)
L: 9/10 (I like symmetry!)

CA:
C. 10/10 (I like!)
D. 10/10 (Just enough how i like it!)
L: 10/10 (Looks good on the map!)

LST6:
C: 7/10 (The dodge the eyes part wouldn't need a brain)
D: 8/10 (A little hard, nothing else)
L: 10/10 (Even though it feels mazey, i like it alot, mostly the third part!)

Jjohn's ratings:
He din't included the Correctness, difficulty and look.
tokyokid: 23/30
chaco: 25/25
lst6: 26/26
CA and jamesdenem: 27/30

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[Last edited by Jeff_Ray... at 09-19-2006 02:55 AM]
09-19-2006 at 02:49 AM
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Chaco
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Mkay, I'll make my Scripting room, add the scores to the September 9th wing, then work on the September 18th wing.

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[Last edited by Chaco at 09-19-2006 02:54 AM]
09-19-2006 at 02:54 AM
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Canadian_Army
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XD I scored much higher then I expected!
As for scripting... uh oh...

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09-19-2006 at 03:08 AM
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jjohn7418
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I had the following grades:
tokyokid: 23
C.: 9/10 (Had lots of eyes, and a brain)
D.: 6/10 (wasn't as difficult as it was tedious, I solved it pretty easly)
L.: 8/10 (Looked good on the map)

chaco: 25
C.: 8/10 (Good idea adding the queens, and it had the requirements)
D.: 7/10 (not the hardest, I liked it though)
L.: 8/10 (Looked good on the map as well)

jamesdenem: 27
C. 9/10 (great use of the brains and eyes)
D: 9/10 (I haven't been able to solve it yet, I have the idea how but can't do it yet)
L: 9/10 (I like symmetry also)

CA: 27
C. 9/10 (had all of the requirements as well)
D. 9/10 (I haven't been able to solve it yet, I have the idea how but can't do it yet)
L: 9/10 (Looks good on the map!)

LST6: 26
C: 9/10 (Had all of the elements)
D: 8/10 (I like the right side, where you had to make sure you didn't hit an eye, even though the brain didn't play a major role)
L: 9/10 (It did seem better suited for a maze puzzle, but I liked it.)

Great job everyone, I can't wait for the next round! :thumbsup

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09-19-2006 at 03:51 AM
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Jeff_Ray...
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The scripting thing is for puzzles. You can have a neather-style room when you can have a heavily scripted room. Up to you to decide how heavily you use scripting!

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09-19-2006 at 11:19 AM
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jamesdenem
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Jeff_Ray... wrote:
The limit is 2 weeks and 3 days. If somebody fails to give his hold after then, he/she's automatically out, and the others, wih good rooms or no, continue on another theme.

Ok, so anybody else wanna join?

What about this rule? Doesn't that mean that I get to join in to this next theme? Even if I have the lowest point total?

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09-19-2006 at 12:30 PM
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Jeff_Ray...
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Well, i forgot, so yes, you continue. ;)

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09-19-2006 at 12:56 PM
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jamesdenem
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Thanks! :thumbsup :yahoo:
While I might be bumped out from this round due to my lack of experience in scripting, I will still give it a try...

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09-19-2006 at 01:05 PM
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