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Caravel Forum : DROD Boards : Architecture : Passing of the Hold (make-a-room)
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Chaco
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Kevin_P86 wrote:
Or, if no one minds, I can make the last room in this level, and then Chaco can start the next one?

Go ahead, go ahead. Your rooms are really good for being your first ones. :)

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08-30-2006 at 10:12 PM
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Kevin_P86
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Chaco wrote:
Kevin_P86 wrote:
Or, if no one minds, I can make the last room in this level, and then Chaco can start the next one?

Go ahead, go ahead. Your rooms are really good for being your first ones. :)

Thanks! :D

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08-30-2006 at 10:23 PM
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File: The Passing of the Hold.hold (16 KB)
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Ok, I added a room to 1N5E. I don't think its as good or as challenging as some of my other rooms, but I think it's still pretty good :).

There are no more empty passages now. I think all that needs to be done to this first level is (assuming it's possible), there needs to be a reason to complete the trapdoor puzzle in 1N4E (and, of course, if it's not possible, it needs to be changed so it is possible). The easiest way to make it necessary would be to put a monster between the red doors (a brain, or a roach, maybe?).

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[Last edited by Kevin_P86 at 08-30-2006 10:59 PM : I guess I should attach the file, hey? :)]
08-30-2006 at 10:58 PM
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Kevin_P86
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By the way, I think this next level should have a different style - preferrably Deep Spaces, mostly because I don't much care for Iceworks... :)

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08-30-2006 at 11:18 PM
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Chaco
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Exactly the idea - I was getting a bit sick of Foundation. And this level is a little bigger than most levels. So, I'll go play your room then upload the next version, with a new level.

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[Last edited by Chaco at 08-31-2006 12:52 AM]
08-31-2006 at 12:25 AM
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Jeff_Ray...
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But i love Iceworks me!

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08-31-2006 at 12:52 AM
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Chaco
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Maybe on the third or fourth level, Jeff.

Anyway, the new version is up! Deep Spaces puzzles are now in session, and I have started by contributing a mud room that isn't that hard.

Also, I cleaned up some of the room entrances, added descriptions to both levels, and made Tokyokid's trapdoor room pass-through-able, conquerable, and not required. Also, many minor aesthetic changes were made.

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08-31-2006 at 01:34 AM
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Jeff_Ray...
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TokyoKid's turn!

(if i can, i'd like to make the next level when that one is full!)

EDIT: I want to be after tokyokid!

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[Last edited by Jeff_Ray... at 08-31-2006 01:42 AM]
08-31-2006 at 01:39 AM
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Canadian_Army
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Current order:


Tokyokid
Jeff_ray
me
Kevin

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[Last edited by Canadian_Army at 08-31-2006 11:40 PM]
08-31-2006 at 06:29 AM
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Kevin_P86
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And I will go again after that.

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08-31-2006 at 09:17 AM
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tokyokid
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Pass!
NOT a trapdoor puzzle! :)
09-01-2006 at 10:59 PM
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Chaco
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I hope you don't mind me making your trapdoor puzzle optional Tokyokid.

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09-01-2006 at 11:40 PM
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tokyokid
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Chaco wrote:
I hope you don't mind me making your trapdoor puzzle optional Tokyokid.
Sure, I don't mind :)
09-02-2006 at 12:11 AM
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Chaco
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Your just-added room was pretty nice. Would you mind adding your room scroll to the Entrance next time?

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09-02-2006 at 01:03 AM
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Kevin_P86
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Considering there was only the one scroll in the entrance, and it happened to contian the name of the person who did design the entrance room, I can see how it might not be entirely intuitive that it was to be a level map and not simply identifying that the entrance was made by Chaco...

Not that that is definitely what caused the confusion, but it's a possibility anyways.

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09-02-2006 at 07:52 AM
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Canadian_Army
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Current order:


Jeff_ray
me
Kevin

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09-03-2006 at 09:42 PM
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Jeff_Ray...
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Ok, let me work on this.

EDIT: PASS! Put scroll of tokyokid's room, and added a beam-eye room.

EDIT (2): Add me in the list of the next makers.

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[Last edited by Jeff_Ray... at 09-04-2006 12:27 AM]
09-04-2006 at 12:11 AM
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PASS!!

Current order:

Kevin
Jeff_ray

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[Last edited by Canadian_Army at 09-04-2006 06:39 AM]
09-04-2006 at 03:22 AM
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Kevin_P86
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You need to attach the .hold file, rather than the .player file... :)

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09-04-2006 at 05:02 AM
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Canadian_Army
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:-O Whoops

Sorry not completely sane at the moment.

Here is the correct thing

Some mod points may cheer me up :P

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09-04-2006 at 06:41 AM
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PASS!

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09-04-2006 at 10:04 AM
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Jeff_Ray...
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Okie Dokie! It may take a while as i might try a new scripting object. ;)

BTW, how was my beam eye room?

PASS! New scripting room! I name it the Serpentron!

Based on the square a snake is on, a door toggles. It's pretty complex at first, but... you'll get used after a few tries.

BTW, tell me how this room is, too!

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[Last edited by Jeff_Ray... at 09-04-2006 12:02 PM]
09-04-2006 at 11:25 AM
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Kevin_P86
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So is it anyone's turn now...?

Jeff:

The evil eye room was pretty good. It isn't very difficult, as long as you're careful. The guard-killing-halph thing works, of course, but there are what I consider more elegant ways to ensure you lose after waking an eye. For example, a script that simply strikes an orb, closing a door blocking the exit when an evil eye wakes.

The serpentron room was interesting, however the scripting (although rather intuitive in concept) ends up being rather arbitrary and sporadic. However, that is not necessarily a bad thing, because even if you could predict intuitively when the doors would open or close, you can't really do anything about it anyways, because they open and close so rapidly. It would probably help to make the snake's area larger, still keeping the four floor types, just making each one larger. That would make the doors open and close less frequently, and more predictably.

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09-04-2006 at 06:43 PM
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Canadian_Army
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No one is currently signed up

So first come first serve:

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09-04-2006 at 07:29 PM
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Jeff_Ray...
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I'll do it again! >=)

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09-04-2006 at 07:33 PM
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Canadian_Army
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Go ahead

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09-04-2006 at 11:03 PM
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PASS! added brained queen room.

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09-05-2006 at 12:51 AM
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tokyokid
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If I have time tomorrow, I'll go next.
09-05-2006 at 01:17 AM
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Chaco
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I just finished my Labyrinth of Mellenfral entry. If I have time, I'm going after UrAvgAzn.

Also, I have to beat all the rooms added so far. Just because.

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09-05-2006 at 02:53 AM
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Canadian_Army
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ORDER:

Tokiokid
URAVGAZN
Chaco

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09-05-2006 at 04:25 AM
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