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Caravel Forum : DROD Boards : Architecture : Passing of the Hold (make-a-room)
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tokyokid
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Maybe we should end it on level 3, right now, unless someone still has enthusiasum for it...
10-01-2006 at 06:18 PM
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Jeff_Ray...
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Ok, i'll let somebody do the room. And remember, in level 3!

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10-01-2006 at 07:07 PM
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Kevin_P86
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Ok, I guess I'll go again.

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10-01-2006 at 07:41 PM
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Kevin_P86
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File: The Passing of the Hold.hold (43.5 KB)
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PASS.

I also took the liberty of making vittro's room 1S1E possible in the most intuitive way I could think of.

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10-01-2006 at 09:48 PM
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tokyokid
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Okay, I'll make something now.
10-01-2006 at 09:59 PM
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tokyokid
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File: The Passing of the Hold.hold (44.3 KB)
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PASS!
*Added a new room
*Changed some of my old rooms (in level3), so they're better.
*Added more paths to other rooms.

[Last edited by tokyokid at 10-01-2006 10:15 PM : The hold!]
10-01-2006 at 10:14 PM
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Kevin_P86
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It is definitely not possible to get to your new room, you realize?

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10-01-2006 at 10:18 PM
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tokyokid
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You mean 2S2E? There's a breakable wall in 2S1E that leads to it.
10-01-2006 at 10:23 PM
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Kevin_P86
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I know - there's also an ortho square preventing you from moving onto this secret wall square.

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10-01-2006 at 10:24 PM
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tokyokid
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Oh, sorry. I didn't realize that. I'll fix it next time I go.
10-01-2006 at 10:25 PM
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UrAvgAzn
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Almost forgot about this project. As I said, the school year began, and people are busy. We should wait until level 5 to make this hold interesting. And there's no waiting line? I'll go and make a room.

Keep posting,

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10-07-2006 at 02:14 PM
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UrAvgAzn
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File: The Passing of the Hold.hold (44.7 KB)
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Here it is! I added my room: L3: 3S1E. I made minor changes to the above room to fit the style of it (just added rocks to some of the walls) and I made it so the eye room is accessible.

Keep posting,

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10-07-2006 at 02:35 PM
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Kevin_P86
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File: The Passing of the Hold.hold (44.7 KB)
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Sorry about this, but I found a slightly trivial solution in my newest room 1N1W, so I have fixed it. And, as a result, even the intended solution is trickier, imo.

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10-07-2006 at 06:12 PM
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tokyokid
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I'll go again, and i'll fix the bug in my room.
10-07-2006 at 06:28 PM
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tokyokid
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Here it is! Fixed the bug to my secret room, too.

[Last edited by tokyokid at 10-08-2006 02:22 PM]
10-07-2006 at 06:51 PM
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Kevin_P86
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So I am going to go ahead and assume that, despite my advice and warnings, you did not test this room. It is certainly never possible to kill more than one golem in 2S4W.

And by the way, when a problem is pointed out with a room you make, it is never necessary to discard it and make an entirely different room. You can just modify it slightly so the problem has been addressed.

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10-08-2006 at 03:03 AM
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tokyokid
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Sorry, no excuse for me. Fixed the room look in my previous post for the file.
As for the secret room, I didn't like it, so I changed it. Is that o.k?
10-08-2006 at 02:24 PM
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Kevin_P86
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There's nothing wrong with changing a room - I just pointed out that it's not always necessary, considering I have seen several rooms of yours that are totally different in a new version from how they were in the previous version.

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10-09-2006 at 09:03 AM
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Kevin_P86
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Ok, Now 2S4W is possible. That's good.

However, at some point (I don't know exactly when), 2S1W was changed, and it is definitely not possible now, because there can never be any way to kill the snake.

ALL of these problems will be AVOIDED ENTIRELY if you just MAKE SURE YOUR ROOM IS POSSIBLE! If you change ANYTHING - TEST IT AGAIN! Do NOT release a room that has been changed AT ALL since you have beaten it! Sorry, I don't mean to sound rude (and this isn't just directed at you, tokyokid, either), but there is no excuse for this. It is not your testers' job (or anyone else's job) to make sure your rooms are possible - it is your job, and your job alone to make sure your room is possible. It is your testers' job (for example) to help you find trivial (or alternate) solutions, or voice their opinions on various aspects of your rooms.

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10-09-2006 at 09:30 AM
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Jeff_Ray...
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I'll subscribe.



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[Last edited by Jeff_Ray... at 10-09-2006 11:49 AM]
10-09-2006 at 11:49 AM
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tokyokid
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File: The Passing of the Hold.hold (44.7 KB)
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I don't remember adding a snake in there...
Oh well, but I fixed it.
10-09-2006 at 02:19 PM
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Jeff_Ray...
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Is it my turn?

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10-09-2006 at 03:00 PM
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Kevin_P86
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No one else has signed up, so I guess it is.

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10-10-2006 at 11:29 PM
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Jeff_Ray...
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File: The Passing of the Hold.hold (44.9 KB)
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Here is my room! A hard tar+trapdoor room. Took me tries to get this red door down... good luck >=)

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10-11-2006 at 01:54 AM
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Canadian_Army
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I'll go next, it'll be up tommorow

(And I almost forgot about this and it was my project :blush )

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10-12-2006 at 06:47 AM
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Kevin_P86
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Jeff_Ray... wrote:
Here is my room! A hard tar+trapdoor room. Took me tries to get this red door down... good luck >=)
I quite like this room - good job Jeff! However, I'm sure you noticed by trying it several times that it really needs at least a few checkpoints... the intuitive places would be by each mother, imo.

Edit: And I might as well make it lucky number 13 after Canadian_Army... :)

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[Last edited by Kevin_P86 at 10-12-2006 07:10 AM]
10-12-2006 at 07:09 AM
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Chaco
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Who did the garden with the unkillable brained queens and the red/black doors? That room also desperately, desperately needs checkpoints.

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10-12-2006 at 11:48 AM
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Jeff_Ray...
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Kevin_P86 wrote:
Jeff_Ray... wrote:
Here is my room! A hard tar+trapdoor room. Took me tries to get this red door down... good luck >=)
I quite like this room - good job Jeff! However, I'm sure you noticed by trying it several times that it really needs at least a few checkpoints... the intuitive places would be by each mother, imo.

Edit: And I might as well make it lucky number 13 after Canadian_Army... :)

Shit, forgot these... >_< I'll pass again, and add checkies in my room. And happy you liked it! :) (It was meant to be played with mud and golems, but was too frickin' annoying, so i made several changes to make it up to there)

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10-12-2006 at 12:41 PM
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Kevin_P86
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Chaco wrote:
Who did the garden with the unkillable brained queens and the red/black doors? That room also desperately, desperately needs checkpoints.
You mean 1S1E? I haven't managed to beat it, but it should be possible - the queens can be killed after cleaning up the mud and trapdoors, and hitting the orb in the middle.

That room was made by vittro, who posted the room out of turn (without really knowing how this works, I think), and never came back. When it was originally posted, it was not possible - the orb in the middle was another brain, and the yellow doors it opens were not there.

But yes, I agree - it needs checkpoints.

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10-12-2006 at 07:00 PM
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Canadian_Army
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PASS

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10-13-2006 at 03:35 AM
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