The solution to that issue is basically to employ what I would consider a "
standard trick"
with the webspinner, that is:
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×time when you push it so that it's trying to spawn onto a full tile. In this case, put it on the disabled force arrow to make it spawn a web to its east, then wait until it's about to be a multiple-of-5 turn to push it north (so it's facing NW, and tries to spawn onto the same tile), then quickly run around to get to its south.
At least, as far as I recall that's how I achieved it.
Also, I made a minor addition to the previous update, correcting the script in The Orthogonal Road...? Entrance so that it only plays the "
dialogue"
once.
Also also, something I realized myself about TOR? 1S before watching anyone else play is that the originally intended widgets are slightly broken:
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×The two south roaches were actually supposed to get permanently trapped if they slide off of their starting locations, just like the NW roach; however they are actually both recoverable. But I'm happy with the room's puzzle, even so. Maybe I can add a challenge for preventing both of those roaches from moving out of their spots?
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109th Skywatcher
Here are some links to Things!
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[Last edited by Xindaris at 09-23-2021 12:07 AM]