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hyperme
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icon King Dugan's Alternate Reality Compilation (+1)  
It's happening.

Currently has room changes from Pearls, Rabscuttle, Professor Tio, Delpolo, Chaco, mauvebutterfly, Xindaris.

There are hub rooms.

Nuntar has opted out, so that's why his level isn't included.

Please post any changes in the thread. List ALL rooms you want changed, no matter how minor. It is mandatory to attach an updated hold with your desired changes.

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[Last edited by hyperme at 04-02-2019 08:58 PM]
03-20-2019 at 05:16 PM
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Professor Tio
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icon Re: King Dugan's Alternate Reality Compilation (0)  
There's a room I might wanna adjust again a little bit, so if it's okay, can I resend a re-updated version of my entry? I tend to be rather indecisive about different things, I apologize

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[Last edited by Professor Tio at 03-20-2019 08:02 PM]
03-20-2019 at 05:54 PM
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Delpolo
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icon Re: King Dugan's Alternate Reality Compilation (0)  
hyperme wrote: Ideally, attach an updated hold with your desired changes.
Are we expected to download the compilation hold from the opening post, add our updated level ourself, then reupload it? Or do we just upload our level by itself again, and leave adding it to the compilation to you?

Already listed basically all of the important changes I intend to make in the voting thread (since this thread wasn't posted yet), and I'm pretty sure I figured out how adding challenges work, so unless people bring up other unintended solutions or come up with improved dialog/challenge names, that should be it.

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03-20-2019 at 10:38 PM
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hyperme
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icon Re: King Dugan's Alternate Reality Compilation (+1)  
Professor Tio wrote:
There's a room I might wanna adjust again a little bit, so if it's okay, can I resend a re-updated version of my entry? I tend to be rather indecisive about different things, I apologize

Unlimited adjustments are allowed (within reason)

Delpolo wrote:
Are we expected to download the compilation hold from the opening post, add our updated level ourself, then reupload it? Or do we just upload our level by itself again, and leave adding it to the compilation to you?

Already listed basically all of the important changes I intend to make in the voting thread (since this thread wasn't posted yet), and I'm pretty sure I figured out how adding challenges work, so unless people bring up other unintended solutions or come up with improved dialog/challenge names, that should be it.

Upload an updated version of the hold you submitted to the contest. I'll copy the changes in from there.

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03-20-2019 at 10:48 PM
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Professor Tio
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icon Re: King Dugan's Alternate Reality Compilation (0)  
Alright, thank you. Here's the updated version.

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03-20-2019 at 11:15 PM
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Delpolo
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icon Re: King Dugan's Alternate Reality Compilation (0)  
hyperme wrote: Upload an updated version of the hold you submitted to the contest. I'll copy the changes in from there.
Alright!

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03-20-2019 at 11:44 PM
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Chaco
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icon Re: King Dugan's Alternate Reality Compilation (0)  
Here's an updated version of Slivlet Keep, featuring mostly very minor adjustments that fix degenerate unintended solutions and add tiny quality-of-life bits.

Entrance: Added stairs that go back to the contest hub.

3N: Added two trapdoors that should make the rattlesnake cleanup at the end easier to execute without needing any tedious waiting.

3N1E: Probably the largest change: Added a strategically-placed wall to prevent placing the rattlesnake and wraithwing in a central hallway instead of in the intended location.

2N2W: Made each rattlesnake 3 units long so you can't just kill them at a corner. Added a crumbly wall to the north rattlesnake's path so it properly jams things up if too much time passes. Moved the east door up one tile (and the nearby passage) so Beethro can't stand on it and hit the orb, then retreat the way he came.

Let me know if there's any other (small) changes you'd like to propose.

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03-21-2019 at 01:26 AM
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hyperme
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icon Re: King Dugan's Alternate Reality Compilation (0)  
Posted a newer version with the updates from Professor Tio, Delpolo and Chaco.

Thinking about keeping this open for changes for about another week, and then sending for HA review.

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03-22-2019 at 02:23 PM
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mauvebutterfly
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icon Re: King Dugan's Alternate Reality Compilation (0)  
The only change I want made to my entry is for the challenge to be renamed "Crouching Smitemaster, Hidden Arachnid"

Is it easier for you if I send you a hold file, or if I tell you that the challenge character is at 10S (22,18) right next to the challenge scroll?

edit: That's for King Dugan's Service Staircase.

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[Last edited by mauvebutterfly at 03-22-2019 05:57 PM]
03-22-2019 at 05:56 PM
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hyperme
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mauvebutterfly wrote:
The only change I want made to my entry is for the challenge to be renamed "Crouching Smitemaster, Hidden Arachnid"

Is it easier for you if I send you a hold file, or if I tell you that the challenge character is at 10S (22,18) right next to the challenge scroll?

edit: That's for King Dugan's Service Staircase.

Congradulations: you found the one thing where you don't need to attach a hold file.

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03-22-2019 at 06:33 PM
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bbb
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icon Re: King Dugan's Alternate Reality Compilation (+2)  
Some comments about the levels in the contest hold. No doubt some of the issues were already dealt with.

First Level:
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Twentieth-and-a-Half Level
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Rusted Out
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Slivlet Keep
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Deadly Rocks of Death
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Staffing Problems
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Seven-Point-Ninety-Ninth Level
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King Dugan's Service Staircase
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03-24-2019 at 10:54 AM
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Xindaris
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icon Re: King Dugan's Alternate Reality Compilation (0)  
bbb wrote: 1N: When waking the eyes, Beethro says he can't clear the room even if the yellow doors are opened and the brain is alive.
Didn't think of that. Maybe I'll upload a quick fix of the script...

bbb wrote: 1E: I Used a single spawned mud baby instead of the ones in the room from the start. You just need to make sure you are in the NW corner after the spawn.
I assume this is a typo? There are no mud babies in the entire level, and...I'm assuming also that you're just not mentioning the real necessary step for this puzzle to not spoil it?


bbb wrote: 1S1E: I didn't enter pass the yellow door until the roach was free.
Okay, I'm gonna need to see your demos. That should be flat-out impossible.

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[Last edited by Xindaris at 03-24-2019 02:46 PM]
03-24-2019 at 02:46 PM
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icon Re: King Dugan's Alternate Reality Compilation (0)  
This is my updated entry for KDD Alternate Reality.

This contains quite a few changes. I'll list them in order of room encounter.

Edits:
Click here to view the secret text


edit: I didn't add a "go back" staircase, but feel free if you find it prudent.





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[Last edited by Pearls at 03-24-2019 07:59 PM]
03-24-2019 at 05:35 PM
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Xindaris
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icon Re: King Dugan's Alternate Reality Compilation (0)  
Okay nevermind, I figured out how bbb probably broke my 1S1E. Still uncertain what they're talking about with 1E though.

At any rate, updated version of my entry here! Changes:
-Script in 1N altered so Beethro won't give up hope quite so easily.
-1S1E's orb connections changed to some that should prevent cheesing the room in a dumb way now.

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[Last edited by Xindaris at 03-24-2019 06:33 PM]
03-24-2019 at 06:33 PM
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Aquator
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icon Re: King Dugan's Alternate Reality Compilation (+1)  
Xindaris wrote:
Okay nevermind, I figured out how bbb probably broke my 1S1E. Still uncertain what they're talking about with 1E though.
2E (the wraithwing room) seems like it can also be broken. I'll just post my demos for the entire level including that and some other things that might be interesting for you even if they aren't worth fixing or making a challenge, like solving 1W without ever stepping in shallow water and 2S2E without stepping on thin ice.
Those demos were made in the version that was used for the vote, I don't know if you can just import them into your updated level.

[Last edited by Aquator at 03-24-2019 07:25 PM]
03-24-2019 at 07:13 PM
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Xindaris
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icon Re: King Dugan's Alternate Reality Compilation (0)  
Thanks, Aquator. I saw a couple more leaks I really dislike there, sooo...

In this upload, the previous fixes plus:
-1E no longer allows you to put the initial 3 tar babies into the maze, you must spawn a tar baby into it with the mother as intended.
-2E has even more force arrows that will hopefully make pushing the brained wraithwing past the NW force arrows actually necessary.

I don't really want to make an official challenge for doing 1W without the shallows because it's kind of a painful thing to attempt in my opinion. It's cool to see it can be done though!

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[Last edited by Xindaris at 03-25-2019 03:19 PM]
03-25-2019 at 01:12 AM
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bbb
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icon Re: King Dugan's Alternate Reality Compilation (+1)  
Xindaris wrote:
Okay nevermind, I figured out how bbb probably broke my 1S1E. Still uncertain what they're talking about with 1E though.

At any rate, updated version of my entry here! Changes:
-Script in 1N altered so Beethro won't give up hope quite so easily.
-1S1E's orb connections changed to some that should prevent cheesing the room in a dumb way now.

I didn't look at the new version yet.

1E: I meant tar baby, and from a later comment, it looks like that was the intended solution, and the tar babies have no role in the puzzle.

1S1E: Setting the orbs in the right side to open the doors on the horizontal arrows should mostly work.
03-25-2019 at 08:35 PM
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hyperme
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icon Re: King Dugan's Alternate Reality Compilation (+1)  
Posted a new version with the Xindaris, Pearls and mauvebutterfly changes.

If you have anything left to add, be timely about it.

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03-27-2019 at 09:04 PM
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Rabscuttle
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icon Re: King Dugan's Alternate Reality Compilation (+2)  

Update.

Room changes:
1N1W: Changed back to a monsterless version
2N1W: Added a scroll instead.
1N: Added trapdoor under staff token
1N2W: Removed test statement in challenge code.

03-28-2019 at 10:05 AM
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Rabscuttle
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icon Re: King Dugan's Alternate Reality Compilation (+2)  
Slivlet Keep Optional room. Saw the intended solution in the vid, but I can still do it without the rattlesnake. I like the intended solution, don't know if there's a simple way to enforce it though.
03-30-2019 at 07:59 AM
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hyperme
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Added the new Rabscuttle changes.

Monday is looking like the day this gets launched to HAs, so be prompt with any remaining changes.

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03-30-2019 at 08:02 PM
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Chaco
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icon Re: King Dugan's Alternate Reality Compilation (+1)  
Here's an update of Slivlet Keep that probably (mostly) fixes Rabscuttle's funny business with 3N1E.

* Small wall segments just outside of west wall replaced with pit, can't catch wraithwing on those anymore

* Trapdoor and path layout by north and northeast side of serpent enclosure adjusted to slow down Beethro so he can't get to the east side as quickly. Rattlesnake exit similarly adjusted, shouldn't be super dependent on snake timing I think.

* Also prevented similar unintended solution where it was possible to park a wraithwing behind an awake evil eye and guide it in that way.

I think similar solutions might still be possible with a mobile rattlesnake but this should at least make it a bit harder, without introducing any extra elements or anything really ugly looking (just, only as ugly as the room already was originally).

Even if further unintended solutions arise I think I'm just going to call it done as of this update.

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03-31-2019 at 11:20 PM
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Rabscuttle
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icon Re: King Dugan's Alternate Reality Compilation (+2)  
more funny business
03-31-2019 at 11:39 PM
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Chaco
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icon Re: King Dugan's Alternate Reality Compilation (0)  
It would be theoretically possible to fix that too but that's more trouble than it's worth.

Good enough, let's ship it!

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04-01-2019 at 03:46 AM
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hyperme
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New, hopefully last version posted. Sending to HA tomorrow morning if no other changes are submitted.

(Tomorrow morning is about 10 hours away from when this is posted)

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04-02-2019 at 09:00 PM
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