"The DAA Specifies..."
(A room-building game)
The process of play:
Everyone please use the "The DAA" player file attached to this post to build your room. It's not a disaster if you don't, but if you do it will prevent people's games from being cluttered with holds like "
A's Copy of B's Copy of C's Copy of D's Level 1"
There can be as many levels as there need to be, populated in order from 1 to whichever. The level styles, determined by RANDOM.ORG, are in the following secret:
Click here to view the secret text
×1: InFlamesRock
2: AboveGround
3: SanctumTwo
4: BlueBricks
5: Foundation
6: Basalt
7: Caldera
If you don't have a particular style, the custom ones are
here or can be downloaded through caravelnet. If you don't have it and it's not there, don't worry too much, somebody else will just fix it later.
For EACH Level there are 6 builders, builders A through F (i.e., Level 1 has builders 1A through 1F). Each person can only have at most one room in any given level, but you are allowed to participate in multiple levels if you feel up to it.
-Builder A is a volunteer who is willing to take on any challenge somebody else gives, as well as a bit of extra work at the end. To begin with builder A just creates the level in the correct style with an empty The Entrance room including two sets of stairs: freely-available stairs that will go back to the hub, and Victory Stairs behind a blue door. There should also be at least one exit to the room. Builder A posts this blank room in a "
Level 1"
hold along with a challenge for the next Builder.
-Builders B-E each choose to take on the previous builder's challenge. I'll express this in terms of A and B for clarity: Builder B will download A's "
empty"
hold and put a new room at one of the available exit(s) to The Entrance, and add at least one exit to the new room if The Entrance doesn't have but one exit available. Builder B then posts this
blank room at the same time as saying they have accepted Builder A's challenge, and in the same post present a challenge for Builder C. Once that "
empty"
stuff is posted Builder B can get to work on actually populating the room with a puzzle. The hold with that puzzle in it is posted in a separate post whenever B is fully happy with the room.
Do not worry about "updating" your hold to fit new frames once you're working on the puzzle. As long as your room exits are OK this shouldn't be a thing you need to worry about.
The point of doing it this way is that all the Builders of a given Level can be working on their puzzles at the same time, instead of having to wait for somebody else's room to be done first.
-
A always claims The Entrance, and each other Builder claims the room they add when they sign up to be that builder. (Claims as in says "
My room will be in 1E"
or such.) The room you claim is precisely the one you add to the new frame you upload.
-Builder F takes on E's challenge in the same way, but does not add any new exits, and posts a challenge specifically for Builder A. Try to be kind because Builder A is already taking on some extra work; if Builder A just can't do it they're allowed to ask you for a different or easier one.
-It would be wise to make a demo for your own use, so you remember what your room's solution is. Also
remember to put your name in a scroll in your room so everybody knows who built it. It would probably be cool to format the scrolls like this:
Click here to view the secret text
×Builder 1A: Xindaris
Challenge: Do the thing with the stuff
-If at any time somebody who took on a challenge realizes they can't do it anymore for any reason, they declare they're dropping out and somebody can either fill in their frame by downloading their "
blank"
version and take on the same challenge, or that room can just ultimately be dropped if nobody ever volunteers to fill it in.
-Once ALL of the puzzles for a given level are made, Builder A goes through a process of copying and pasting rooms into F's frame so that everyone's puzzles are now in the same Level. A also deals with "
loose ends"
by either adding puzzle-less non-required pass-through rooms, or closing them off if that won't break a puzzle that expects the player to be able to enter from a given direction.
-In general, the puzzles should be built in a way that
does not obstruct the player from traversing the entire level without solving any of them.
-Once all of the levels are built, we might look to someone who knows what they're doing to make either a hub or a world map for the levels, maybe try and have the builders of each level think of a good name and/or description for it, etc. This is a bridge to be crossed later.
Finally,
I will be Builder 1A, to kick this off. Keep an eye out for my next post in which I'll do the things Builder 1A is supposed to do.
____________________________
109th Skywatcher
Here are some links to Things!
Click here to view the secret text
[Last edited by Xindaris at 11-23-2016 01:43 AM]