GerAvos wrote:
I just wonder if there's anything in particular I should avoid making in my own hold in the future.
Edit: I think I'm talking about lynchpins here.
Well, if it's too overused in the same hold it can be tedious after a while. For example, there are a lot of trapdoor puzzles, but that doesn't mean that they are boring (as long as they are not trivial and there are not too many in the same place, I speak for personal experience).
So no, I don't think there's something you should avoid, if you feel like you can do a good puzzle manipulating snake or roach (there are tons in usermade) you should do it. What you have to avoid is trial and error, build different rooms with the same exact solution and all the other stuff that you can read in the architecture guide, in the help screen in-game or in the threads here on the forum, as I recall there are many interesting advices in some of these threads.
Of course, if you find something you are more confortable with, you should focus on that, afterall there are tons of elements avaible plus scripting.
EDIT: It's the same about lynchpin, if you disguise it differently it's still a good puzzle, even if it's an idea already used. You could use red herrings, making it look like there's a certain solution, but that doesn't work at all. Like building 2 puzzles in one room, but one them is misleading to the real solution.
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There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
-33th Skywatcher
[Last edited by Red-XIII at 06-06-2016 11:51 AM]