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Caravel Forum : DROD Boards : Architecture : Evetto's Story
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Quewort
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File: Evettos Story 13.hold (16.3 KB)
Downloaded 64 times.
License: Public Domain
icon Evetto's Story (+1)  
Current version: 1.3

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[Last edited by Quewort at 11-03-2015 03:44 PM]
06-25-2015 at 02:57 PM
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D.Craven_0ne
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icon Re: Quewort's New Hold (+1)  
Seems interesting enuff. There aren't that many unarmed holds out there so that's a plus I suppose. Unexplained things tend to interest people, so the random passage opening up was nice instead of it being there from the beggining.

Aesthetics wise, it was fine.

Can't say much more. It was pretty damn short so far. :D

Maybe... even though its kinda self explanatory that something happens in the room, you could put like a checkpoint or something in 1N1W of Nevina's Cleft for the player to approach.

Also i'm no expert, but you should probably lose the ' in that level name.

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06-25-2015 at 08:01 PM
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Insoluble
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icon Re: Quewort's New Hold (0)  
Well I'm a sucker for a hold with a good story behind it so I'm interested so far. The very last room had a cleaver puzzle and I'm enjoying the aesthetics so far. I hope this doesn't mean you've scrapped Road to the Gobbusk!

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06-26-2015 at 03:42 AM
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Nuntar
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icon Re: Quewort's New Hold (0)  
An excellent start; I'm definitely interested in seeing where this is going. Aesthetics are beautiful, puzzles are fairly simple but not trivial, you have to use your brain to progress.

I like the fact that even one-shot characters (NC 1S) have a name; was it a deliberate decision that the player character does not?

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06-26-2015 at 04:08 PM
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DimWiddy
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icon Re: Quewort's New Hold (0)  
This was fun! I'm definitely interested in seeing where I end up next. Nice use of lighting, too.

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06-28-2015 at 11:12 PM
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Quewort
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icon Re: Quewort's New Hold (0)  
Well, I've scrapped this hold as well as Road to Gobbusk... And now I will working on the next one... Again...
08-22-2015 at 08:24 PM
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Jacob
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icon Re: Quewort's New Hold (0)  
...why? These were good holds!

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08-23-2015 at 12:14 PM
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Quewort
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icon Re: Evetto's Story (0)  
Okay, building is resumed. Oh, and "Road to the Gobbusk" isn't dead yet...
09-24-2015 at 03:38 PM
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Insoluble
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icon Re: Evetto's Story (+1)  
Good to hear it! I can totally understand what you're going through by the way. I've been working on the same hold (my first) for close to a year now and have given up on it several times. It's easy to get frustrated with the hold building process. I know I can tend to be a bit of a perfectionist and will sometimes look at my hold and think something is wrong with every single room. It often feels like it would be better to just start over from scratch. The problem with starting over from scratch each time though is that you never actually finish a hold. Perfect is the enemy of good and all that. So I'm glad you've decided to persevere with these hols! The aesthetics are very nice in both of them, and I'd really like to see at least some for of them published one day.

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09-24-2015 at 04:24 PM
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Quewort
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icon Re: Evetto's Story (+1)  
Okay, I'm starting to feel inspiration: building rooms became much more easier, so stay tuned!
10-02-2015 at 03:56 PM
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Quewort
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icon Re: Evetto's Story (0)  
...and here I am with a new version of the Evetto's Story so far.
The only problem is that my character's dialogues are quite dry and so simple, it's easy to notice.

So I need your feedback anyway. Erm... and help with the dialogues, I guess...
Oh, and my levels don't have description :?

[Last edited by Quewort at 11-15-2015 05:39 PM : typo "doesn't"]
11-03-2015 at 03:40 PM
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Quewort
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icon Re: Evetto's Story (0)  
Oh, wait! Looks like I attached the wrong hold file... I reattached that.
11-03-2015 at 03:45 PM
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Nuntar
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icon Re: Evetto's Story (0)  
So, I played through this as far as it's currently possible to get. It all looks really great so far, and I'm intrigued to find out what the story is going to turn out like. Puzzles are good so far -- I like the theme of avoiding monsters without killing them.

MW 2S1E: checkpoint plz

MW 3S2E: there are (at least) two completely distinct solutions. Is one unintended? Perhaps make one a challenge or the way to unlock a secret room?

I'd be happy to help with the dialogue, but first I'd need to have more of an idea of what's going on, what the storyline actually is. Perhaps you could write a synopsis and send it to me by PM?

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11-03-2015 at 09:13 PM
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