Odd hold. Completed it in about 5 minutes.
Entirely involves walking around scripted characters who are are walking in scripted paths.
There's quite a lot of leeway to walk around them or their swords so there aren't really any timing puzzles.
The plot is also odd - Beethro finds gel being delivered somewhere, but he never finds out where or why. And the ending is the most cliche ending to a story known.
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× It was all a dream
Unintended solution: You can skip the right side of the very first room by walking up the path you open by stepping on the pressure plate. You know that swordless Beethro does not drop trapdoors, right?
Bug? For some reason your sword reappears in the first room of the island level.
Plus points: the hold is a fun diversion and is easy.
It's completable and I could not find any major bugs.
Oops, two more points. This should be on architecture.
Why's it 2.9Mb? It's quite a small hold. Did you use custom media?
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My
Holds and Levels:
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[Last edited by Jacob at 10-11-2008 01:06 PM]