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eytanz
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icon Re: Ask questions about DROD RPG (0)  
Mouse wrote:
As for questions about the RPG:
-The picture of the character looks male, when will DRoD feature a female lead or let the player choose male / female?

That's a good question, actually. A partial answer is "when we find someone to draw new portraits" (or when Erik has the time to do so), as at the moment there is only one female portrait and it's not really protagonist-like.

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08-09-2008 at 12:52 AM
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kyevan
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icon Re: Ask questions about DROD RPG (0)  
A couple of them are androgynous enough you could probably get away with calling them either - Citizen 3 and Citizen 4, especially.
08-09-2008 at 03:11 AM
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Wow., I picked the right moment to come back to these fora. :)

I could ask questions, but I'll just say that this sounds awesome. :)

08-09-2008 at 03:36 AM
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rman
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icon Re: Ask questions about DROD RPG (0)  
Are there briars?:?

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08-09-2008 at 01:49 PM
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eytanz
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icon Re: Ask questions about DROD RPG (+1)  
rman wrote:
Are there briars?:?

Yes, but the way they work has been tweaked to fit in better with persistent room states.

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08-09-2008 at 02:18 PM
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vittro
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icon Re: Ask questions about DROD RPG (0)  
eytanz wrote:
rman wrote:
Are there briars?:?

Yes, but the way they work has been tweaked to fit in better with persistent room states.


Can you tell more about briars, if it's not a too generic question?

How do mimics work with persistent rooms? They stay there?

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08-09-2008 at 04:19 PM
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zex20913
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Are mimics also able to move to different rooms? And do they move while Tendry is in another room? (That would be one heck of a mimic-trapdoor puzzle...)

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08-09-2008 at 05:26 PM
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mrimer
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Mimics do hang around where they were in rooms you exit. They'll be there when you return.
zex20913 wrote:
Are mimics also able to move to different rooms? And do they move while Tendry is in another room? (That would be one heck of a mimic-trapdoor puzzle...)
Nah. Active elements are limited to the current room.

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08-09-2008 at 05:35 PM
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Briareos
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mrimer wrote:
Nah. Active elements are limited to the current room.
Does that include briar? I.e. it won't grow into the next room to kill you when you least suspect it? ;)

np: Autechre - Fol4 (Quaristice (Versions))

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08-09-2008 at 05:38 PM
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icon Re: Ask questions about DROD RPG (0)  
Briareos wrote:
mrimer wrote:
Nah. Active elements are limited to the current room.
Does that include briar? I.e. it won't grow into the next room to kill you when you least suspect it? ;)

No! Our famous and legendary Mr. Rimmer already said that it wont!
08-09-2008 at 07:12 PM
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mrimer
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I'm citing the Mime Defense as precedent.

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08-09-2008 at 08:15 PM
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Chaco
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mrimer wrote:
I'm citing the Mime Defense as precedent.

Alright! That means mimes are canonically existent in the Eighth :)

(That was a good story)

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08-09-2008 at 09:42 PM
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Snacko
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Are there going to be any new potions?

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08-11-2008 at 10:17 PM
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eytanz
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Snacko wrote:
Are there going to be any new potions?

Yes.

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08-11-2008 at 11:25 PM
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Someone Else
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That will be able to be used in TCB? (So, other than stat increasing potions?)
08-12-2008 at 01:57 AM
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eytanz
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Someone Else wrote:
That will be able to be used in TCB? (So, other than stat increasing potions?)

No.

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08-12-2008 at 07:50 AM
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Bingbing
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icon Re: Ask questions about DROD RPG (0)  
That more recent screenshot had a pocket roach in the third slot. What does that do?

Also, will we be able to make our own weapons and armor? In the editor?

If the raygun is in the game, it better be in the end of the post-mastery level.

EDIT: Wait, there's no raygun in it. Or crossbow. Or any other ranged weapon. The point stands for the eventual user-made hold though.

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08-15-2008 at 03:10 AM
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kyevan
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Are there any neat new features that will get backported to TCB (or DROD 4.0, or whatever.)
08-15-2008 at 03:21 AM
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mrimer
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kyevan wrote:
Are there any neat new features that will get backported to TCB (or DROD 4.0, or whatever.)
Yes. I've discussed some of those above.

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08-15-2008 at 03:36 AM
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eytanz
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Also, will we be able to make our own weapons and armor? In the editor?

Yes.

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08-15-2008 at 09:06 AM
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Snacko
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98.65!

What caused this small fraction of a spike?

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08-20-2008 at 09:49 PM
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Syntax
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A potentially great amount of work, no doubt
08-21-2008 at 12:12 AM
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Just shut eyes until bar reaches 99%, dont care about what is after the dot(whatever is it called). It still does not have mucha meaning.
08-25-2008 at 06:46 AM
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Lamkin
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I had performed a search for this question and found nothing, so please forgive me if this issue has been addressed:
Will a Mac version be released at the same time? :~(
08-27-2008 at 05:57 PM
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Lamkin wrote:
I had performed a search for this question and found nothing, so please forgive me if this issue has been addressed:
Will a Mac version be released at the same time? :~(

Im not sure, but i guess "no". They make a win version, then port it to Linux and Mac...
08-27-2008 at 08:22 PM
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eytanz
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I don't know much about the programming side, but I think that since the low-level stuff is shared with DROD, then the work put into making the Mac version of TCB would be usable here as well. So while I'm not sure that the Mac version will be released on the same day as the PC version (it is, after all, only Mike in charge of the whole release process, and there's a limit to how much he can do at once), it will almost certainly be a very short wait.

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08-27-2008 at 08:28 PM
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Out of interest, do you know how well the Windows version works with WINE under Linux?

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08-27-2008 at 10:17 PM
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Fafnir wrote:
Out of interest, do you know how well the Windows version works with WINE under Linux?
DROD itself works fine under WINE so hopefully should be fine as it's the same engine...
08-27-2008 at 11:23 PM
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eytanz wrote:
I don't know much about the programming side, but I think that since the low-level stuff is shared with DROD, then the work put into making the Mac version of TCB would be usable here as well. So while I'm not sure that the Mac version will be released on the same day as the PC version (it is, after all, only Mike in charge of the whole release process, and there's a limit to how much he can do at once), it will almost certainly be a very short wait.

I might point out that the Mac version of TCB came out simultaneously with the Windows version. I can't remember if Linux did as well, but at least on the last release, Caravel was good about keeping us Mac folks happy. :)

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08-28-2008 at 09:23 AM
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eytanz
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Yeah, but Erik was sharing the workload in the TCB release, so things may have been different. There's still a good chance of a simultaneous release this time, but I'm not entirely sure it will be possible.

(Disclaimer: I'm not involved with this side of development and have no more actual info here than anyone else on the forums. This post represents my speculation and should not be taken as an official position)

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