schep wrote:
If anybody tried starting to play DROD on level 8 of either, they'd most likely pull out a bit of hair and delete the thing in a day.
Fixed.
More on topic, Erik said at one point that he wanted DROD to have the standard of difficult gameplay that it currently does. I think it's in Press Clippings somewhere, but I could be totally wrong. It's his take on why DROD can never be a casual game--because it's not for the casual gamer. The casual gamer can't take the kick to the nuts that you're talking about. They're more along the lines of "
Sword! That's probably pointy! Stab things! Level one's eas...wait a minute...what's this feeling...thinking? THINKING?! I PLAY MY GAMES TO ESCAPE THINKING!!!RAR!!!"
Maybe not those exact words.
Anyway, the point is that the difficulty is somewhat intentional. With practice though, anybody can move into the top ranks. I remember when I was a wee delver, and didn't know things like backswiping (and I only had limited demos to use for hints and solutions). So while we're very kind in helping you out in your fight (to continue the analogy), we still like to see players fight back on their own.
And
to the forum! You'll love it here.
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First Delver! (I was the first non-tester/dev
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