Swivel
Level: Master Delver
Rank Points: 236
Registered: 09-14-2005
IP: Logged
File: LRC Background.hold (171.5 KB) Downloaded 65 times. License: Public Domain
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Re: Limited Resources Compilation (0)
Oh, all right. I concede.
What we have here is the NPC retelling (to the West), what supplies could be bought/bartered (to the East), and an obscure room that I wanted to beta test to the Northwestish. This room leads to Jacob's hold and comes back from it, and I wanted to have it in the style of Jacob. Basically, really hard concepts but easy execution once the moment of epiphany arrives. Either that, or really detailed execution but with a general overarching theme. However, is this room a little too hard? Is there more than one solution? I know that the room is possible.
You might divine that, in general, one room has stairs leading to a entry. Once the entry is completed, the player goes back to complete a room. When all rooms are completed, the blue door in Main Halls will open. You would be correct. There is a master door in this hold, and it will be Masters Only.
If possible, I will try to have the room reflect any motifs in the hold the stairs lead to. For example, the room leading to Fearful Symmetry is very symmetrical. Because the AE restore thing is fixed, it's possible to switch back and forth between entries.
Ironically, there are 25 levels total. So it's a dungeon, almost. It "should be" 27, but I deleted Sim's Floor 0 (I might make it a secret room), and Chaco's welcoming rooms. This is because I incorporated his welcoming rooms into the Main Halls themselves. All of the rooms for the entries are completed, except for Wesley's entry's. I just need to do some organization (this monologue is getting kind of long; isn't it?), and then if anyone wants to beta test it, they can feel free.
A problem that I've encountered it that I can't copy 2 levels at once, so if one set of stairs leads to another level, one of the stairs will end the hold (because it initially has no place to link to.) Rest assured, however; I am actively working on this compilation.
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