Thanks all. I'll try to address as many points as I can, as you have all be great so far.
You have all raised some good points and errors which I will correct. I'll also take on board some modification, but not all of them.
Ez,
You are by far the fastest player here i think! Even I spent a couple of weeks on it from end to end, and you done it it a couple of days!
I'm glad you like Pit 2, and i'm aware some people will not like traps under tar...but
Click here to view the secret text
×Its a lot better than it was before. I've limited it to just 100 red gates, and they are all symmetrically positioned - so some people will catch on quicker hopefully.
I've fixed all you snags so far. I can't replicate that sound bug though. I'm also afraid to say that spider stays
Chaco,
I've fixed all your points too. I was playing around with the idea of blue gates for those two rooms in lower wretched bog. I had even installed them, but removed them as I only had to cross one of the rooms twice. But, I knew where I was going, and others may not be so patient, so I've decided to put those gates back in. For the ortho room though, i think the 4 check points there are sufficient.
coppro,
You have sent me a lot of things to look into. I have fixed some of them, others were mentioned by others, and the rest are too trivial to change, I will go through them with you if you like.
There is one I don't understand how to resolve:
Maguig's Desert: 1S2E
I was under the impression that green doors or bombs would count as being accessible.
And it still works after clearing and reentering.
Oh, and there was a bug in the 2nd ice temple key. When you picked it up, it assumes you had the others, This is fixed now.
The text in the fire pit appears first so you are not distracted by other text (thats my excuse anyway)
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Get my holds:
MetDROiD AE
MetDROiD Prime
MetDROiD Echoes
Deadly Gold Mine of Death (Architecture)
[Last edited by geomatrx at 11-08-2006 10:35 PM]