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Caravel Forum : DROD Boards : Architecture : MetDROiD Echoes (“The story is more absorbing than Prime... G serves up another monster of a hold” – The Dugandy Telegraph)
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Ezlo
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icon Re: MetDROiD Echoes (0)  
I got all the way to the end of the hold about three times. :)

But where is this new update?

[Last edited by Ezlo at 10-30-2006 12:04 PM]
10-30-2006 at 12:03 PM
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Chaco
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He's not until it's done. Then we can iron out all the remaining bugs.

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10-30-2006 at 12:07 PM
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Ezlo
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Ahhh, okay. I'm going to play through it again to freshen up my memory.
10-30-2006 at 12:11 PM
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Chaco
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icon Re: MetDROiD Echoes (0)  
geomatrx wrote:
KA:2N2E
Click here to view the secret text

No, that's not what I'm talking about. I got that part just fine. I mean that this is as far right as I can get. Please pardon the fact that I made it look weird, I'm still making modifications.

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[Last edited by Chaco at 10-30-2006 09:37 PM]
10-30-2006 at 09:37 PM
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coppro
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Ten Pit Keys?

geo, how much have you changed? Isn't one supposed to be there already?
10-30-2006 at 11:36 PM
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geomatrx
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coppro wrote:
Ten Pit Keys?

geo, how much have you changed? Isn't one supposed to be there already?
Yes. One is already in place, so you only have to find nine of them :)

Chaco,
Have you tried leaving the mimic behind and running the maze yourself?
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[Last edited by geomatrx at 10-31-2006 12:05 AM]
10-30-2006 at 11:59 PM
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Chaco
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Wow, that's a pretty huge red herring. :-O

*sighs and gets back to work*

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10-31-2006 at 11:55 AM
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Chaco
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Okay, I solved that room, go "Oh hey wait that's cheating! You've got a barrier and I don't!"

And then I solve the four rooms the Smitemaster's key opened, look just about everywhere twice for the last Armin's Temple Key or something that'd help with the musical locks or the flame-protective suit, and haven't found anything yet.

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11-02-2006 at 12:26 AM
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geomatrx
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Of the things you are still missing, Armin's last key is what you need first.

This is the only addition i made that wasn't in Metroid - a forth key for the final temple.

I done this, as the first key is technically already in place (in Metroid is was in the room just before the Temples gate, so I don't think that was fair)

I can confirm all the keys for the temples are in their respective dark worlds (except the pit keys).

You might need to travel to a room that used a previous item, a room you might not have visited yet.

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[Last edited by geomatrx at 11-02-2006 11:04 AM]
11-02-2006 at 11:02 AM
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Chaco
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Hmm, thanks. Guess I'll have to do another sweep of the Fortress I suppose.

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11-02-2006 at 11:54 AM
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Chaco
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Alright, I went over the Fortress again and didn't find anything. I've found Armin's Temple Key 4 and Temple Key 3. Since 1 is already in place, I obviously need 2.

Is it in Once South, Thrice East? Because if it is, I will cry. Vehemently.

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11-05-2006 at 01:49 AM
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geomatrx
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Chaco wrote:
Is it in Once South, Thrice East? Because if it is, I will cry. Vehemently.
Err, erm... yes.
BUT...
Click here to view the secret text

g

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11-05-2006 at 03:41 PM
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Chaco
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Found it, I think. That was a really, really big red herring, sir.

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11-05-2006 at 04:01 PM
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coppro
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/me wishes he still had his copy of the hold.
11-05-2006 at 04:04 PM
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geomatrx
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Right. The hold is fully finished.

I just need to make one final adjustment to the secret scripts, so that they only disappear when you have actually collected them, and not when you go next to them (in theory, you could make the statue disappear, go off the screen and not collect the secret, so ehen you come nack you won't know if you got it or not - there is at least one example of this heppening when to secrets are close to each other.)

I'm playing through it, fixing spelling, minor and trivial script bugs. I have just got orth-tile, and have made 105 changes through the hold so far.

So, when i am finished, what should I do.

Should I:
A) post a final beta on architecture? I will need only a few people who will do nothing but test this and raise even the smallest of issues to me. This testing I would like done quickly.

B) release on the holds board. It completly finished, and if users flag up any minor issues, i'll just update the hold each time.



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11-05-2006 at 05:13 PM
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Ezlo
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I would give it to maybe one or two people in a beta board just for one last test, make sure you get a hold promoter to test it as well. I think I know who some of them are, but I'm not sure if I'm allowed to talk about it or not. But I would love to give it one more test! I lost my copy when I deleted DROD. :(
11-05-2006 at 05:18 PM
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coppro
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geomatrx wrote:
Right. The hold is fully finished.

I just need to make one final adjustment to the secret scripts, so that they only disappear when you have actually collected them, and not when you go next to them (in theory, you could make the statue disappear, go off the screen and not collect the secret, so ehen you come nack you won't know if you got it or not - there is at least one example of this heppening when to secrets are close to each other.)

I'm playing through it, fixing spelling, minor and trivial script bugs. I have just got orth-tile, and have made 105 changes through the hold so far.

So, when i am finished, what should I do.

Should I:
A) post a final beta on architecture? I will need only a few people who will do nothing but test this and raise even the smallest of issues to me. This testing I would like done quickly.

B) release on the holds board. It completly finished, and if users flag up any minor issues, i'll just update the hold each time.


You'll have to either post it publicly on Architecture or on a beta-board in order to submit it for promotion. But then again, I don't think you actually need anyone to participate in the beta. However, you don't have CaravelNet, so you will have to make it public. I'm eager to play a release version, but that would mean potentially more bugs. It's up to you, I guess.h
11-05-2006 at 05:24 PM
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Chaco
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Alright, completed with 98% secrets. I'm assuming that last 2% is behind that one green statue that doesn't drop in Maguig's Desert.

Very, very nice hold geomatrx. The first Pit room was of the type that looks impossible, and then you do it and go "Hey, that was impossible, but I did it!"

The boss fights were also very well done, and overall I just think that this is a great hold. A fantastic port of a game I've never played. :)

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11-05-2006 at 05:47 PM
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Pilchard VIII
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I can't wait to see this done! Played a fair bit of it, but it's just incredible. Seriously, great hold, and I'll probably give it at least a 9.

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11-06-2006 at 05:06 PM
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geomatrx
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Well, Ive nearly finished testing it myself, so better start taking names...

Who wants to try out the final beta?

Please only sign up if you want to test it end to end, try to break the hold, and let me know of any bugs.

I'll PM you the password for the file when it is uploaded.

g

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11-06-2006 at 06:41 PM
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Chaco
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I had to replay the whole thing because I was doing it in the 2.0.15 beta, but I'd gladly do it all over again just to get at The Pit and access to all of the flavor text. And yes, I will either try to break your scripting or do a few rooms without turning my sword, or something.

Sign me up! :)

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[Last edited by Chaco at 11-06-2006 08:13 PM]
11-06-2006 at 08:12 PM
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Ezlo
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Heh heh, I'd love to help blast bugs apart! :2evil
11-06-2006 at 08:27 PM
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bobboy36
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Can you PM me the pass?

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11-07-2006 at 12:37 AM
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Chaco
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Wow, that sure didn't take long.

In the Welcome to MetDROiD Echoes introduction (i.e. the description you get from clicking New Game) it's Beethro not "Beathro" :P

EDIT:

In Temple Gardens, Quarce South, when talking to the first roach statue, you probably only need three ...

Temple Gardens Thrice South: Should probably be similar to "What are you doing"? and "Where are you going?" Then again, it is Beethro talking here, so maybe it's not that bad.

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[Last edited by Chaco at 11-07-2006 02:44 AM]
11-07-2006 at 02:39 AM
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coppro
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geo, I would like to try it, but I probably won't have time to do so. Depends on whether I'm home sick again tommorrow.
11-07-2006 at 02:45 AM
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Chaco
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Temple Gardens, Once North Once East

There's a green statue in the middle that's not on a staircase. That's probably unintentional.

EDIT:

No wait, that's intentional, that goes to Statue Training. Nevermind.

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[Last edited by Chaco at 11-07-2006 02:52 AM]
11-07-2006 at 02:51 AM
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Ezlo
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Comments up until first energy restoration

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11-07-2006 at 03:06 AM
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Chaco
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I'd recommend some Flush Speech Off before the "15 turns on spider tiles" puzzles, so that the speech doesn't pile up and I wonder whether I'm safe or not.

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11-07-2006 at 03:16 AM
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Ezlo
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Yeah, that makes a bit of sense.
11-07-2006 at 03:18 AM
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Ezlo
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Comments up until second restoration:

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Not that much!
11-07-2006 at 08:16 PM
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