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skell
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icon Re: King Dugan's Dungeon Lite (+2)  
Illusionist wrote:
1) if this project ends up with success, a good idea would be to finally make a mobile version of DROD and put it on some platform with apps.
I don't think this version of DROD is polished enough to warrant publishing it for mobile, not to mention adapting it to mobile interface would be a really huge undertaking. A mobile DROD would be great, but that'd need to be its own thing.

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08-23-2021 at 09:35 AM
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disoriented
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icon Re: King Dugan's Dungeon Lite (+2)  
"Select the farthest save" doesn't always select the save closest to the end (for example, the Mastery Level) if you've since restored and played other rooms.

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08-23-2021 at 09:48 PM
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skell
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icon Re: King Dugan's Dungeon Lite (+1)  
disoriented wrote:
"Select the farthest save" doesn't always select the save closest to the end (for example, the Mastery Level) if you've since restored and played other rooms.

As counterintuitive as it might be, I believe it's working correctly - "Farthest" in this context is the one that has most rooms visited and cleared. It works similarly to TSS: https://github.com/CaravelGames/drod/blob/master/DROD/RestoreScreen.cpp#L838



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08-24-2021 at 07:29 AM
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Kalin
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icon Re: King Dugan's Dungeon Lite (0)  
I'm struggling with the achievement in lv 18:1N2E, so I checked my notes from the Flash version. I think this used to be two achievements: "Eastern Solutions" for entering from the east, and "Straight Man" for no turning, and a total of 7 achievements for this level.

Has anyone verified it is even possible to conquer this room from the east without turning?
08-25-2021 at 03:14 AM
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disoriented
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icon Re: King Dugan's Dungeon Lite (+1)  
Yes - I've managed all achievements now in KDDL1-5, except some of the "Lowering Green" ones. Still not sure why those aren't working for me (I've been restoring. Do I have to clear all rooms again now?)

As for L18 1N2E
Click here to view the secret text
Click here to view the secret text


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[Last edited by disoriented at 08-25-2021 03:28 AM]
08-25-2021 at 03:22 AM
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Kalin
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icon Re: King Dugan's Dungeon Lite (+2)  
Thanks disoriented! (I'm really terrible with goblins.)

Hey skell, I found some notes you dropped:
Click here to view the secret text

(lv 18 exit, and also lv 19 entrance)

[Last edited by Kalin at 08-25-2021 01:02 PM]
08-25-2021 at 01:02 PM
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skell
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icon Re: King Dugan's Dungeon Lite (+4)  
Alpha 6:

- Unlimited Undo
- All achievements should now work, including those pesky green door ones
- All progress had to be deleted, unfortunately - this should be the last time it happens, I promise!
- Added missing speeches and scripts to KDDL5
- All holds playable in a single binary!
- Hold selection shows you hold progress in percent
- Brand new hold from Jacob!
- All translations are temporarily disabled
- F11 (fullscreen) and F12 (open developer console) are no longer intercepted by the game and can be used easily
- Game renamed to DROD Lite

I need your help! Right now The Ancient Palace does not have any achievements, and I'd like to change that. While playing feel free to look for any you can think of and post them here, and the next update will contain all the good ones!

Also, it's pretty obvious at this point - KDDL6 is coming. Years ago robin has adapted TFM's scripted Neather into KDDL format, and as far as I checked it works beautifully. All that's left is to code the special logic required for the final room and I can release it here for public playtesting and coming up with chevos.

(btw, if you find any cool KDDL5 new achievements, there are still 2 slots left to fill).



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08-31-2021 at 05:19 PM
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averagemoe
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icon Re: King Dugan's Dungeon Lite (+1)  
Discovered a bug in Aurora... I mean the Ancient Palace, Underground Lake, 1S1E.

When a room is clear, entering from a tile that originally contained a brain causes all other monsters to reappear. This doesn't un-conquer the room.

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[Last edited by averagemoe at 08-31-2021 06:00 PM]
08-31-2021 at 06:00 PM
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disoriented
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I encountered a fatal error when waiting at the entrance of this room pressing shift-wait.

Some minor cosmetic issues with achievements dialog

Also cosmetic: Toggling move counter off then on again shows the old turn value. After the next turn it corrects itself.

Also confirmed what averagemoe reported above about entering a room on a brain tile.

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[Last edited by disoriented at 08-31-2021 09:26 PM]
08-31-2021 at 09:25 PM
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disoriented
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icon Re: King Dugan's Dungeon Lite (+1)  
The end credits for Ancient Palace still refer to KDDL5.

Upon completion, the title screen shows Ancient Palace is 76.67% complete.
Restoring doesn't show any missed secrets.


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[Last edited by disoriented at 08-31-2021 10:20 PM]
08-31-2021 at 10:19 PM
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Tuttle
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icon Re: King Dugan's Dungeon Lite (+1)  
disoriented wrote:
Upon completion, the title screen shows Ancient Palace is 76.67% complete.
Restoring doesn't show any missed secrets.
Pretty sure this isn't a bug.
Click here to view the secret text


[Last edited by Tuttle at 09-01-2021 10:33 AM]
09-01-2021 at 09:59 AM
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disoriented
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icon Re: King Dugan's Dungeon Lite (+1)  
From my last screenshot, it looks like Restore isn't consistently showing the secret room counts for this hold. It does work for the KDDL1-5 holds.

Another problem. Clearing all the rooms on Sewer System (including the secret at 1N2W which is not marked as secret) seems to make 1S1E unclearable due to blue doors being down. The solution is probably to make 1S1E required.

Click here to view the secret text



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[Last edited by disoriented at 09-01-2021 04:14 PM]
09-01-2021 at 04:00 PM
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disoriented
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icon Re: King Dugan's Dungeon Lite (+1)  
98.48%



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[Last edited by disoriented at 09-01-2021 04:51 PM]
09-01-2021 at 04:51 PM
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Kalin
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icon Re: King Dugan's Dungeon Lite (+1)  
Typos in the intro text for first level of Ancient Palace:
"deserted palace once."
"May Beethro could"

And is the game loading really slowly for anyone else? Or is it just the terrible public wifi here?
09-01-2021 at 09:14 PM
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Tuttle
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There's definitely something not quite right with progress tracking near the end. After postmastering KDDL1 I was on 90-something% for a little bit, not sure what fixed it. And now KDDL2 is stuck on 96.67% after postmastering and thinks the hold is unconquered (master wall up, restore screen not showing secret counts). I can walk down the L8 stairs to re-conquer it, but that only lasts until the next time I refresh the page.
09-02-2021 at 01:55 PM
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Rabscuttle
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icon Re: King Dugan's Dungeon Lite (+1)  
KDD: L1: 5N2W - scroll references undo up to three times, no longer accurate with unlimited undo.
09-02-2021 at 02:47 PM
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Kalin
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icon Re: King Dugan's Dungeon Lite (0)  
Sewer 1N:2W has a scroll saying it's not required, but it is.

Achievements for this hold will be hard, because the rooms are already so tight... the hard way is the only way.
09-02-2021 at 07:00 PM
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skell
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icon Re: King Dugan's Dungeon Lite (+1)  
Some quick responses to not keep you in the dark:

> Some minor cosmetic issues with achievements dialog
That's because there are no achievements there yet.

> Wrong % on episode selection screen
It counts number of achievements, explored and conquered rooms and calculates percentage from that. If it's off by a small value then maybe you've got one room that's not marked as conquered - possibly the one with the final stairs. I'll investigate that for sure!

> Hold uncoquering itself
I made some changes to saves at the last minute, so probably related

> Achievements for this hold will be hard, because the rooms are already so tight... the hard way is the only way.
So... no harder way? :(
They may also be clever things not necessarily related to conquering the room in different ways. Like maybe getting an enemy to a spot that's difficult to reach. Or stuff!

@Jacob - I trust you'll take care of the spelling issues and any hold layout changes?

Also, unrelated thing - what should we do with translations? Do we still have people who could add the missing translations for all the languages for KDDL5, 6 and TAP? For now I am happy just using English, but at some point it might be a good idea to add the remaining languages.

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09-02-2021 at 10:49 PM
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robin
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icon Re: King Dugan's Dungeon Lite (+1)  
I can still do the dutch translations if needed.
but no rush, I'm here at least twice a week :D to check on things :thumbsup

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09-03-2021 at 08:30 AM
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Jacob
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icon Re: King Dugan's Dungeon Lite (+1)  
I'll get on with making these changes.

I'll also look into adding some secret new rooms or secret harder versions of existing rooms and we can use those as our achievements.

Will aim to upload an update in the next couple of days.

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My Holds and Levels:
Click here to view the secret text

09-03-2021 at 11:32 AM
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Kalin
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icon Re: King Dugan's Dungeon Lite (+1)  
disoriented wrote:
Another problem. Clearing all the rooms on Sewer System (including the secret at 1N2W which is not marked as secret) seems to make 1S1E unclearable due to blue doors being down. The solution is probably to make 1S1E required.
There's also a backtracking issue if you enter 1S1E from the east.
Click here to view the secret text


The Restore screen doesn't like touchscreens: it counts each tap as two clicks, making some rooms unselectable.

EDIT:
Finished Ancient Palace, but the end of hold text was for Ep 5 (which I haven't finished yet). Also, I'm at 98.48% complete, and it's not showing the number of secrets found.

Achievement ideas:
Sanitation Engineer: conquer the Sewer System.
Never Forget: Find the Forgotten Catacombs.

(Yeah, these aren't very exciting. I'll look to see if there's any room solvable without turning, or has optional tar to clear.)


[Last edited by Kalin at 09-03-2021 04:15 PM]
09-03-2021 at 11:49 AM
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icon Re: King Dugan's Dungeon Lite (0)  
I'm not willing to check if this is even possible, but it might be, so I'll suggest it anyway.

Plumber of Secrets: Conquer Sewer System, 1N2W without hitting any of the lower orbs after dropping a trapdoor.

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09-03-2021 at 05:41 PM
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Kalin
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icon Re: King Dugan's Dungeon Lite (0)  
averagemoe wrote:
Plumber of Secrets: Conquer Sewer System, 1N2W without hitting any of the lower orbs after dropping a trapdoor.
It's possible. In fact, I never even tried going back down there once I started.

Since KDDL has an achievement for conquering each level, let's start there:
On the Ramparts: Conquer the Outer Walls.
Make Yourself at Home: Conquer Inside the Palace.
Go Boating: Conquer the Underground Lake.
Sanitation Engineer: Conquer the Sewer System.
Payday: Conquer the Treasure Chambers.
Never Forget: Conquer the Forgotten Catacombs.

Delegation: Use the mimic to drop every single-tile trapdoor in Forgotten Catacombs 2S.



09-03-2021 at 06:48 PM
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kikuchiyo
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icon Re: King Dugan's Dungeon Lite (+1)  
First, I'd like to thank skell for doing this! I've always thought that KDDL was the best thing ever to recruit new people to DROD, and that it was a pity that it coincided with the terminal decline of Flash.

Re: Ancient Palace: a nice new hold! Apart from Sewers 1N2W it wasn't very hard. It's a welcome addition to the DROD Lite format.

I was able to get 100.00% on it (after I completed the tutorial rooms too), but I think I've found a bug: the hold returns to an unconquered state (and thus the restore screen doesn't show the number of secrets anymore), if I go to the episode select screen and re-select the hold.

Provocative question: Once it's released, will the new holds be added to the Hints & Solutions map selector?

Even more provocative question: will there ever be a hold editor lite?
09-03-2021 at 09:20 PM
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Kalin
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icon Re: King Dugan's Dungeon Lite (+1)  
kikuchiyo wrote:
I was able to get 100.00% on it
I'm still 1.52% short of completion.:(

Achievements:
I found two rooms that can be solved without turning, but they're both pretty trivial:
Forgotten Catacombs Entrance
Treasure Chambers 3E (could be called Motionless Hands)

And now, something actually interesting:
Beauty Mark: Conquer Forgotten Catacombs 2S without clearing all the tar.
09-04-2021 at 02:04 PM
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File: achievement.png (1.6 MB)
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icon Re: King Dugan's Dungeon Lite (+1)  
1. The achievement windows does not look quite right. See attached file.

2. When I try to press F2, Firefox 91.0.2 blocks the popup window, an error shows up "TypeError: window.open(...) is null", and the whole page goes black.

3. It seems that F2 is an undocumented shortcut.

4. It would be good to have a save import/export feature. The browser local storage may not be persistent enough.

5. You may want to update the DROD history, include The Second Sky and possibly your DROD Lite.

6. The default battle key in The Second Sky is +. Is there any reason why that in DROD Lite is =?

7. I can see an error in the console "The Outer Walls=???".

_ _.ts:7
update TWidgetLevelName.ts:21
loadFromRoom Game.ts:1005
restoreTo Level.ts:25
restoreGame TStateGame.ts:1131
continuePlaying TStateGame.ts:1096
onClickedContinue TStateTitle.ts:269
onClick Button.ts:148
onMouseUp Button.ts:161
emit index.js:181
dispatchEvent interaction.js:1590
processPointerUp interaction.js:1865
recursiveFindHit interaction.js:556
recursiveFindHit interaction.js:514
recursiveFindHit interaction.js:514
recursiveFindHit interaction.js:514
findHit interaction.js:578
processInteractive interaction.js:1653
onPointerComplete interaction.js:1765
onPointerUp interaction.js:1817
addEvents interaction.js:1424
setTargetElement interaction.js:1367
e interaction.js:1293
initPlugins core.js:9837
e core.js:10191
create core.js:10228
le core.js:10435
t app.js:74
2201 DROD.ts:6

8. Another error "The Outer Walls=???".

_ _.ts:7
update TWidgetLevelName.ts:21
handleLeaveRoom Game.ts:955
process TPlayer.ts:207
processCommand Game.ts:335
processCommand TStateGame.ts:447
update TStateGame.ts:350
onEnterFrameSub RecamelCore.ts:172
onEnterFrame RecamelCore.ts:144
emit ticker.js:100
update ticker.js:481
_tick ticker.js:232
(Async: FrameRequestCallback)
_tick ticker.js:235
(Async: FrameRequestCallback)
_tick ticker.js:235
(Async: FrameRequestCallback)
_tick ticker.js:235
(Async: FrameRequestCallback)
_tick ticker.js:235
(Async: FrameRequestCallback)
_tick ticker.js:235
(Async: FrameRequestCallback)
_tick ticker.js:235
(Async: FrameRequestCallback)
_tick ticker.js:235
(Async: FrameRequestCallback)
_tick ticker.js:235
(Async: FrameRequestCallback)
_tick ticker.js:235
(Async: FrameRequestCallback)
_tick ticker.js:235
(Async: FrameRequestCallback)
_tick ticker.js:235

[Last edited by Meta at 09-04-2021 06:52 PM]
09-04-2021 at 06:08 PM
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Illusionist
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icon Re: King Dugan's Dungeon Lite (+1)  
skell wrote:
Alpha 6:
- Brand new hold from Jacob!

Can we make it downloadable? Unfortunately can't play the new version of DROD Lite (for now, I need a new computer). It stops loading at 109/112

Click here to view the secret text


[Last edited by Illusionist at 09-06-2021 10:12 AM]
09-06-2021 at 10:05 AM
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Jacob
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icon Re: King Dugan's Dungeon Lite (+1)  
Skell, here's a new version of the Ancient Palace with hopefully bugs corrected and 3 new secret rooms.

NB don't open in regular drod, it will cause crashes.
Illusionist, there's no way to play this in regular drod as the room size is different.

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My Holds and Levels:
Click here to view the secret text


[Last edited by Jacob at 09-07-2021 05:28 PM]
09-07-2021 at 05:28 PM
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Jacob
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icon Re: King Dugan's Dungeon Lite (+1)  
Newer version.

Now every level has a secret room except the secret level and Underground Lake. (one secret room is just a placeholder for now)

____________________________
New to DROD? You may want to read this.
My Holds and Levels:
Click here to view the secret text

09-10-2021 at 12:27 PM
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Grizzly
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icon Re: King Dugan's Dungeon Lite (+1)  
skell wrote:
Also, unrelated thing - what should we do with translations? Do we still have people who could add the missing translations for all the languages for KDDL5, 6 and TAP? For now I am happy just using English, but at some point it might be a good idea to add the remaining languages.
I would love to fix and add new translation text for new KDDL content in German when you are ready for re-adding it. :)
09-10-2021 at 03:59 PM
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