It's been a while since the last larrymurk hold, but in this new challenge he proves that he's still the same fiendish architect we know and love.
The author's difficulty of 5 is a typo - it's definitely either a 9 or 10 brain hold. You need to not only be familiar with tarstuff's growth rules and behavior, but you need to be comfortable with all your tarstuff manipulation tactics, because those are an assumed baseline for what kinds of advanced stuff you need to pull off.
There's a few easy rooms scattered throughout the first level to get you started, but there are also several incredibly difficult puzzles as well. Finishing that first level will take you a long time and really test how much of an expert you are in everything that tarstuff can possibly do.
Once you beat the first level, the second level changes tone entirely, and becomes all about horde management. Think Lone Soldier, but with tarstuff all around. You'll need to both be amazing at handling unbrained and brained hordes, but also think outside the box a little with how you're going to come to grips with even getting a foothold on some of them.
Most of the rooms in this hold are pretty neat, but I feel like the author went overboard on a few of them - even when you have a plan, the execution can be really brutal. Still, it's definitely worth a play, and if you like a challenge this hold certainly delivers.
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