robin wrote:
I think that this behaviour was (sort of) used in Finding The First Truth: Guard Level 1N1E.
Where it's intended a guard hits a bomb
That room is kind of different from this one, because Guard Level 1N1E relies on the fact that a guard always considers waiting in place a safe move.
This bug hold just shows that guards will always try to make a move that would kill Beethro if they had a sword, even if they're on oremites. The bug/feature here is that they don't take into account whatever they might be stabbing if their move takes them off oremites.
I have a feeling this logic was discussed before, but maybe this bug resurfaced as a result of the upcoming dagger AI?
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