I too found the "
action"
rooms a fun challenge, set nicely at the in-between difficulty level that's just right for me.
A couple of comments about the overall structure, though: The abandonment of the usual levels whereby a new area is opened up only after a previous one is completed in favor of overlapping "
quests"
-- this created some problems for my traversal. Specifically:
Click here to view the secret text
×Clearing out the pirates in the grotto before anybody asked me to means that the captain will never take me to Tueno, because I cannot now do what he asks (I've already done it). And less destructively, if I clear out the ruins before taking the ruins-searching guy along, the area doesn't register as completed apparently, and I keep having to do it again.
Something seems to be set wrong in relation to "
Hints and Solutions"
(which I seem to be the only one to use for this hold *blush*): the minimap shows all the rooms for an area, but the larger map is always black, no matter how many times I've conquered a room (and even sent my records to Caravel specially, just in case).
And the City of Secrets: Is it
Click here to view the secret text
×behind the Master Wall? (It seems so, as I'm now allowed to pass the yellow door.) If so, this is the only hold I know in which a Master Wall is used to block the continuation or conclusion of a game, rather than providing access to an optional area. Which in turn means that I can't check where I might have missed a secret room, as the full Restore information isn't available till I've reached the end. The in-game Restore tells me I've conquered 62/62 rooms, but I don't know what to do now.
Let me reiterate that I really enjoyed the action portions of this hold. Some of the challenges seemed agreeably new to me, like the adventures with water skippers in shallow water.