Could've sworn I tested all the combinations of 2 golems in the grass areas, how did you manage to prevent the serpents getting stuck in the grass? Did you use roaches to block the dead ends?
(when I look at it now, it may have been a possibility)
The intended solution (and primary idea of the room) was to put a golem
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×on 27,12. That way, the adder would move *before* the rattlesnake, forcing the rattlesnake to go North. (and other 2 golems would be on 18,15 and 11,7.
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×The reason for the crumbly wall is to allow you to regain access to the platform, since killing the golem at 27,12 blocks the direct path. This also means that the trapdoor at 13,14 would be dropped, so you would need precise manipulation of the platform and snake (whilst avoiding the golem and spawned roaches) - this is why I asked if it was fun, it can be very unforgiving without unlimited undo.
Oh, and just to check,
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×you are tripping the pressure plate at 29,8 with the rattlesnake, right? (and can't afford to delay it because of the fuse timer)
But anyway, thanks again for the help
, as usual you've managed to break my rooms and find easier solutions
[Last edited by da rogu3 at 06-30-2011 07:51 PM]