Well, I've been looking for solutions for some time now. The official statements I could find are pretty fragmented, and nothing so far has been covering all that I want to know, witch is a bit disappointing.
From what I gather, (which may not be completely accurate), upgrading to SFML 2.0 is likely to solve the problem but I haven't seen enough yet to be sure there won't be any complications. 2.0 is still in beta, and the upgrading process seems to be kind of messy with some significant changes to the SFML classes.
Using static libraries does not seem to solve the entire problem, so I don't think I will do that.
The ati-dll fix is no universal fix either. There are 3 different dll:s posted on that site, each of which may solve the problem depending on what ATI drivers you have and whether you have a 32-bit or 64-bit version of Windows. (Again, this is just what I gather from reading the posts.)
If I include the atio6axx.dll or the atioglxx.dll into the game's executable directory everything will continue running fine. But if I include the atigktxx.dll, (the one that fixed Doom's problems), the game's resolution will be messed up... This is using my laptop which has an ATI graphics card.
For now I think I will include the dll fixes in a separate "
bug-fix"
directory within the executable directory. But I'll definitely consider upgrading to SFML 2.0 sometime in the future.
... Ok, so I'm really not comfortable covering these issues, because my understanding here is basic at best, but bear with me
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Voligner is my very own DROD-like game. Please check it out!