Jacob
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×Entr (oremites,goblin,serpent)-
ok
1N (ww, tarstuff, tarstuff changers, broken orb)-
great. Thought it was impossible, but just nice and tricky.
1N1W (fuses,potions)-
good. Solid, fun room.
2N1W (briar,conquer token,fegundo)-
good. Took a little thinking.
1N1E (hot tiles,water skippers)-
good. Fun.
2N1E (eyes,decoys,mirror,extra monster)-
good. Nice, solid effort. Spider works great w/ room desc.
2N (rock giants,aumtliches,pits)-
ok. as much as i tried to break this room and solve it from the outside edges, i just could not.
OVERALL-
10
Awesome entry. Rooms fit descriptions to a tee. No unintended solutions. Nice aesthetics. Good difficulty. I wouldn't change a thing. Great job!
Doom
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×Entr (oremites,goblin,serpent)-
great. i'm not sure why, but I really liked this room. Not sure that the eyes were needed.
1N (ww, tarstuff, tarstuff changers, broken orb)-
ok. fine, but nothing special.
1N1W (fuses,potions)-
i whimped out and skipped this room, just watched the demo
2N1W (briar,conquer token,fegundo)-
ok, accurate to room desc.
1N1E (hot tiles,water skippers)-
ok.
2N1E (eyes,decoys,mirror,extra monster)-
good. I loved how the slayer appeared which fit the room desc perfectly. I had the slayer step on both pps which is an US i see. I'm not sure if i'd have ever solved it the right way.
2N (rock giants,aumtliches,pits)-
very nice. I enjoyed this room.
OVERALL-
7
Rooms were very accurate to descs. Enjoyable to play. Nice aesthetically and no unintended solutions.
Rheb
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×Entr (oremites,goblin,serpent)-
ok. US. I started by pushing the goblin south a couple spaces then just ran up and ended the room as intended.
1N (ww, tarstuff, tarstuff changers, broken orb)-
argh. I tried this room for a good while. Even after reading all the hints i still found myself grinding through this slowly and eventually giving up
1N1W (fuses,potions)-
2N1W (briar,conquer token,fegundo)-
1N1E (hot tiles,water skippers)-
good. The only other room i solved. Yeah. I didn't do it the same way you did. The desc said waterskipper nests which you didn't have. The use of disarm tokens and decoys made for agreat twist.
2N1E (eyes,decoys,mirror,extra monster)-
2N (rock giants,aumtliches,pits)-
OVERALL-
7
Rheb, I just don't know what to say. I remember way long ago when i saw this hold on the architecture board named 'the underground civilisation'. I couldn't believe the detail, intricacy, and precision of the rooms. As a matter of a fact, I couldn't solve most of the rooms. Unfortunately a lot of your rooms are too difficult for me. I still love how you can use elements in unique ways (like the decoys and disarm tokens here). This hold looks like an amazing work, but I'll basically have to abstain and give you an average score of 7.
Boyblue
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×Entr (oremites,goblin,serpent)-
ok.
1N (ww, tarstuff, tarstuff changers, broken orb)-
good. Worked well.
1N1W (fuses,potions)-
ok.
2N1W (briar,conquer token,fegundo)-
ok.
1N1E (hot tiles,water skippers)-
fine.
2N1E (eyes,decoys,mirror,extra monster)-
very nice. I thought it was going to be too tough with the nasty rattler timer until i got the trick
i love that you colored the tiles where the mirror can not be placed and think everyone might color their corresponding rooms similarly.
2N (rock giants,aumtliches,pits)-
good.
OVERALL-
8
Solid effort that fit the room descs well. Solid construction. Average aesthetically. No unintended solutions.
Penwielder
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×Entr (oremites,goblin,serpent)-
nice. I like this room in all aspects. The mirrors aren't needed.
1N (ww, tarstuff, tarstuff changers, broken orb)-
nice. For a long time i couldn't solve this room at all, then i managed to do it only using the tarstuff switcher once. Still fun.
1N1W (fuses,potions)-
ok. i'm sure my solution is unintended. I used a clone to exit the room in the end.
2N1W (briar,conquer token,fegundo)-
ok.
1N1E (hot tiles,water skippers)-
ok.
2N1E (eyes,decoys,mirror,extra monster)-
good. Maybe too hard? I had to map out exactly how to get past the final two aumtlich beams. That was tough (unless i missed an easier way).
2N (rock giants,aumtliches,pits)-
good. I killed the roach and hit the orb first. You might have the arrow point west instead of nw to prevent this. Fun room though.
OVERALL-
7
Good hold. I really liked about half the rooms, but then the others were just so-so. Aesthetics look good to me.
Techant
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×Entr (oremites,goblin,serpent)-
ok. i'm not sure what the intended solution was, but there were plenty of places to kill the snake and then the goblin is no problem.
1N (ww, tarstuff, tarstuff changers, broken orb)-
ugh. I never hit a second tarstuff changer. I imagine one could solve the room hitting any of the tarstuff changers at the start. Maybe a fun room for optimisers?
1N1W (fuses,potions)-
ok.
2N1W (briar,conquer token,fegundo)-
ok. i pretty much just used the west edge of the room.
1N1E (hot tiles,water skippers)-
good. This room was very tough for me to solve. Every other room seemed easy and had unintended solutions. I finally solved the room with pretty precise timing at the beginning. Well done room.
2N1E (eyes,decoys,mirror,extra monster)-
ugh. Unintended solution, i walked around the yellow doors (walking on the pps).
2N (rock giants,aumtliches,pits)-
ok.
OVERALL
5
ok entry. Rooms so-so. Followed room descs. Aesthetics good. I'm sure you put a lot of work into your entry, i can tell you did. I hope some of the unintended solutions might be removed if a compilation hold is made.
And finally, a huge thanks to Someone Else who ran a great contest. Fun idea, super room descriptions.