Well, I downloaded the version of the Hold attached to the beta board and played through it. Chaos later informed me that this might not be the latest version but he assures me he'll clean up all the versions once he's fixed a bug.
Comments:
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Out from the beneath.: Once East
Slightly tedious room but a good variation on an old puzzle.
Out from the beneath.: Twice East
More good Gel manipulation until the bombs - what was the point of them?
Out from the beneath.: 1N2E
Really bad room. Sorry, I almost stopped playing at this point. Random guesswork until you find the pressure plate = not fun.
Out from the beneath.: 1N3E
Please give us some checkpoints. OK room, though.
Out from the beneath.: 2N3E
Is it intentional that one clone be placed inside the gel structure to clear it all, then others are placed round the outside to lure the babies? And what was the point of the bombs? I just moved out of the sandy chamber as soon as I'd placed the potions.
Out from the beneath.: 2N2E
Not too hard but, as you said, the fun will come from optimising.
Out from the beneath.: 2N4E
Great gel puzzle, though the trapdoors seemed a little pointless. Still, my favourite room so far.
Out from the beneath.: 3N4E (Secret Room)
Fun little video room. One little problem: the goblin, being a custom character rather than a monster, remains in the room if it has been conquered and re-entered.
(oh, also - 1N3E, when re-entered after being conquered to access the rest of the level, becomes a very tedious hack 'n' slash room.)
Out from the beneath.: 1N4E
Really, really tedious room. No real puzzle, just hacking away at gel.
I'm afraid I haven't seen the second level because I just don't wanna do 1N4E.
Bugs:
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×Out from the beneath.: Once East
Backtracking error: if you conquer 1E, then backtrack to The Entrance, you're stuck and have to restore.
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I'm currently working on
Jerrik's Dungeon, an oldschool Hold for TCB.