CuriousShyRabbit wrote:
Well, I'm not sure if you're looking for any more comments on this hold, but I did check the new version. The intended solution for GW 1N1E still works, but I don't think Tahnan's trick does... so, good job. I wouldn't say the added building makes it any easier, but I did use a smarter arrangement of mimics than before.
I think that this hold is pretty much ready except for the typos in the texts. And we need to write the credit scrolls too
But unless something really dramatic shows up I don't think that we are going to modify the room any more.
CuriousShyRabbit wrote:
Dischorran might be interested to know that Lava Land 5S has also been modified slightly. My demo still works, but does his?
The demo that I have on my computer from Dischorran is broken. Kallor fixed LL5S so that it should be impossible to solve with only 3 mimics. (because the giant was not killed in one turn, but
our script failed to detect it...)
CuriousShyRabbit wrote:
If and when you're ready to make an all-out attack on typos and grammar, I'd suggest exporting the hold text and posting it here. It's hard to catch everything that flashes up on the screen when playing through in puzzle-solving mode. For example, there's still a typo in the hold description: "of cource."
I'll upload the texts in this post. Is it possible to
edit the xml-file containing the texts and then load the modified texts back to the hold, or do we need to edit the texts manually?
CuriousShyRabbit wrote:
Finally, I should let you know that I'm an HA, and have played this hold to give myself a head start towards approval when you eventually submit it. My tools show a few unreferenced image files in your hold. This may mean that your hold file is larger than it needs to be because it contains duplicates of some files. You may want to double check to see if it contains duplicates of:
Click here to view the secret text
×submarine.png
ziggurat.png
rainbowJewel.png
block.png
jewel_bottom.png
jewel_top.png
code.png
numbers_bottom.png
numbers_top.png
Most of the images in this hold are twice in the list that appears when I press F9 on the editor. I've removed the duplicates a few times, but they keep reappearing
I removed them once more. Apparently I chose the wrong ones to remove as custom floors disappeared and special characters lost their custom tiles and I had to reselect them manually. I hope that I found all the places where they were used...
Do you have a tool that could check the staircases and seek the ones that end the hold? As the final ending is done via scripting this hold should have none. Everything seems to be in order when I look on the editor, but that has failed once already.
Sigh... I would really like to have a way to extract the whole hold into some kind of logical human readable collection of xml-files and other files, that could be edited by hand and version controlled with svn or something.
anyway, I'll upload the new version where the duplicates are hopefully removed...