L1 1S1W is inaccessible.
Oops, that door on the left should have started as open.
L1 1N1E is very tedious. I just don't like rooms that takes ages to complete, but that's just me.
Making it less tedios right now.
L1 1S1E, I don't really understand your notes. What do you mean by movement order change?
Suppose you have:
Player -- Clone #1 -- Clone #2
And you switch to the middle one:
Clone #1 -- Player -- CLone #2
Then to the right one:
Clone #1 -- Clone #2 -- Player
Then back to the left one:
Player -- Clone #2 -- Clone #1
The movement order of the other two clones switch. I wasn't sure if this is a bug or not, which is why it's unrequired.
L2 1S1E is inaccessible.
Ooooops again.
L2 1N1W has about the same solution as the normal room. Why?
Normal room: Freeze a skitter to the south of the intersection, use it to put the roach on the pressure plate. Secret room: Stand on the orthogonal tile facing south, use Flexible preferences to get a skitter stuck on the arrow. Oh dear, is there an unintended solution?
L3 1W is uncompletable.
Which section is impossible? EDIT: Never mind, an orb association dissapeared when I copy/pasted. Oops yet again.
Wow, I didn't realize I had messed up that much with the secrets. New version with all those changes should come out soon. Thanks, Tim!
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"
Happiness is like a cat. If you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."
[Last edited by lopsidation at 12-16-2008 11:55 PM]