TFMurphy
Level: Smitemaster
Rank Points: 3118
Registered: 06-11-2007
IP: Logged
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Re: Break Out Of Jail! (0)
Completed the current version of the hold. I continued my game in the editor since the Cell Block A backtracking staircase *still* doesn't work. I did however keep within the restraints of the hold with regards to how much things cost. I've noted that you blocked off the Oremite Shield in the new version of Cell Block B though; I completed my playthrough by "collecting it" through backtracking (since it was still open in my current save), but it's now impossible to get in the new version, as it's behind a Black Door which cannot be opened. Even were you to add a Portable Orb somewhere, you have no inventory to carry it over the water.
Anyways. There's several places that are just... too easy. And several items that are way too expensive. The Goblin Biter is a very large example: it costs a Blue Key and at the time you're *expected* to get it, it also costs another 350-400 HP or so. Compare that to the Long Sword, which *also* costs a Blue Key, and costs 1840 HP. A Blue Key is worth 1200 HP in score, and you'll want the Long Sword eventually. Getting it *early* severely reduces the damage of everything else you could fight in Cell Block B, *and* saves you a Blue Key. After that, you're in good shape to go after the Aumtlich cache in Cell Block B (where you take 8 hits minimum reducing you to 1/256th of your current HP - so spending more HP to get the Long Sword isn't exactly that big a deal) which gets you well on your way to 150 ATK and being able to collect the Steel Shield virtually painlessly.
The same thing happens with early Cell Block A. You only need to rush for the Hook and a few extra Power Gems, and you'll end up with plenty of ATK to kill the Pirate and not even *bother* going the long way around and spending all those greckles. It even costs less HP than it would due to all the monsters guarding the long way around. And once you have the Flippers, it's off to get the Really Big Sword (and the Oremite Shield in the old version), and Cell Block A is pretty much dealt with.
And even without the Oremite Shield, there's a wealth of Power and Shield Gems you can collect pretty painlessly with the RBS, and the Flippers take you around most obstacles.
I must say I was disappointed that there's no way to traverse 3N2W without taking at least one Aumtlich hit. That pretty much puts a huge damper on any backtracking past that point - if you *do* want to backtrack, you'll have to carefully manage your Potions so that you only have *just* enough HP to get across and back, and only when you have no more intention of backtracking anymore do you collect all remaining potions (which you then lose half of getting past the Aumtlich beam). Not a huge issue... though it is also a room that pretty much *requires* that you have the RBS, since traversing it without it would reduce your HP to 1/64th of its previous total. Would've been nice to be able to kill some of the more troublesome Aumtlich in that room.
[Last edited by TFMurphy at 12-16-2008 03:11 AM]
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