Lamkin does have a point. The main section of this level is a forest. But the eastern part, though, is where lights would be more fitting.
Also, you don't need the pickaxe to move on.
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×It's just part of a rat race just like in Tendry's Tale. Doing it correctly will lead you to a secret level.
Level 4's darkness was lifted away a bit. In the dark depths of a boat, it might be more fitting, but the outside doesn't need to be pitch dark.
Still, I don't get what's so annoying about dark areas... I see kind of well in there (maybe my occasional waking up in the dark was what helped)...
Also, for level six,
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×I removed the plate which locks out the player, but replaced the adder with one facing away from the player, which means you have to battle it twice, just like the rattlesnake from Part 4.
Also, I might have the player use his yellow keys to get a Knight or Oremite shield somewhere in the bonus level (or the 7th one). At the same time, I think I should be more strict with the keys I give away... I think I'll take the former.
These fixes might make it into the next update, along with a Spookswielder cutscene bug fix and level 7 in its completed glory.
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I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!
Currently playing:
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(Updated 5/05/2020)
-Witherwood Castle
-Escort Mission
-Subterra Prime
My Holds:
-Completed:
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-Work in Progress:
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