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Midootje
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icon Re: Fetch The Pie (+2)  
Alright, maybe it's time for some stats being posted about the last version (since Chaco's busy developing the last part, it might be useful for how he decorates it).
Warning: this is a long list! And even so, it only contains those checkpoints I find relevant.
Spider: 42/25/10/57/87/0/0/0.
Mud Mother: 346/48/10/212/362/0/0/0.
1st Interlude: 181/58/20/463/613/1/0/0.
Mad Eyes: 606/80/20/804/1534/0/0/0.
Scout: 206/92/20/1157/2127/2/0/0.
Serpentskin: 1280/134/30/380/3810/11/5/0. Guess I thought it was 2250 greckles like I needed in Nameless Fortress or something, haha.
Belt Buckler: 4/140/40/greckles and REP don't matter anymore. Won't mention them from here on. 8/1/0.
Goblin King: 613/173/40/6/4/0.
Bronze Shield: 488/194/60/7/3/0.
Long Sword: 408/250/60/7/4/0.
2nd Interlude: 1643/266/60/9/1/0.
Steel Shield: 1667/305/100/4/4/1.
7th Level before bridge: 1392/341/100/10/11/0.
8th Level before bridge: 2637/415/100/20/12/0.
Adder: 2222/481/100/15/14/0.
Knight Shield: 3872/551/150/8/2/0. The minigame in Seventh Level 9S 12W was horrible for me! I don't know why but I can't keep my losses below 2000 damage.
Wyrm Piercer: 4452/611/150/9/0/0.
Goblin Warlord: 4192/631/150/13/0/0.
And that's all for now, as the Security Eyes in the Ninth Level are still bugged and crash the game which stops me from reaching checkpoints after this one. My maximum achievable without going to the rooms that contain them is 711 ATK.

____________________________
Don't worry, be happy, and slice monsters. You'll probably do better than me at all three.

[Last edited by Midootje at 01-20-2014 03:49 PM]
01-20-2014 at 03:46 PM
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Chaco
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icon Re: Fetch The Pie (0)  
Midootje wrote:
And that's all for now, as the Security Eyes in the Ninth Level are still bugged and crash the game which stops me from reaching checkpoints after this one.

These crashes are still a mystery for me; I might just have to tear down their coding and restart it from scratch and see if it improves matters.

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01-20-2014 at 04:54 PM
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mrimer
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Midootje wrote:
And that's all for now, as the Security Eyes in the Ninth Level are still bugged and crash the game which stops me from reaching checkpoints after this one.
Does this still happen in the new full beta version?

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Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
01-20-2014 at 05:41 PM
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Midootje
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icon Re: Fetch The Pie (0)  
mrimer wrote: Does this still happen in the new full beta version?
I have 1.2.0.56, so unless .57 would fix this, I guess so.

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01-20-2014 at 09:39 PM
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mrimer
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icon Re: Fetch The Pie (0)  
Okay, thanks.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
01-20-2014 at 10:48 PM
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Von Wibble
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icon Re: Fetch The Pie (+2)  
I've came back to this hold after repeatedly getting stuck at level 7/8, and have go the furthest I have ever managed.

I am however now stuck on Level 7, 5S 12W. Not sure how to get enough monsters to kill.

Click here to view the secret text

Click here to view the secret text

Click here to view the secret text

Click here to view the secret text


Click here to view the secret text

04-17-2014 at 11:19 AM
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Midootje
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icon Re: Fetch The Pie (+3)  
Von Wibble wrote:
I've came back to this hold after repeatedly getting stuck at level 7/8, and have go the furthest I have ever managed.

I am however now stuck on Level 7, 5S 12W. Not sure how to get enough monsters to kill.

Click here to view the secret text

Click here to view the secret text

Click here to view the secret text

Click here to view the secret text

I've marked your secret statements: You're right about everything, except number
Click here to view the secret text

Also, if that's not enough of a hint, you might want to
Click here to view the secret text


____________________________
Don't worry, be happy, and slice monsters. You'll probably do better than me at all three.

[Last edited by Midootje at 04-17-2014 05:03 PM]
04-17-2014 at 04:58 PM
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Von Wibble
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icon Re: Fetch The Pie (0)  
Haven't solved it fully but I think your hint is enough, thanks!

If I understand you correctly, you are saying that
Click here to view the secret text


It seems completely unintuitive that
Click here to view the secret text


[Last edited by Von Wibble at 04-17-2014 07:11 PM]
04-17-2014 at 07:06 PM
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Midootje
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icon Re: Fetch The Pie (0)  
It seems completely unintuitive that
Click here to view the secret text

Well, it's actually not after, it's during a fight. Whenever an enemy is attacked, the queens immediately lay eggs.

____________________________
Don't worry, be happy, and slice monsters. You'll probably do better than me at all three.

[Last edited by mrimer at 04-18-2014 09:45 PM]
04-17-2014 at 07:17 PM
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Midootje
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icon Re: Fetch The Pie (0)  
12th Archivist wrote:
12th Archivist wrote:
12th Archivist wrote:
Chaco,

This is the most amazing thing ever.

This is better than any other RPG hold, even Tendry's Tale.

Please finish it.

-Sincerely
Everyone

____________________________
Don't worry, be happy, and slice monsters. You'll probably do better than me at all three.
05-11-2014 at 09:14 PM
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Chaco
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icon Re: Fetch The Pie (+6)  
This summer, you guys.

THE RECKONING

Basically I just want to finish laying out the obstacles on the last level, so that the cut-off point is the end of the hold, not the middle of the last level.

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Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

05-11-2014 at 09:41 PM
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Blondbeard
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Nice to hear :)
05-12-2014 at 07:38 PM
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Suwako
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icon Re: Fetch The Pie (0)  
Those are definitively great news!

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05-17-2014 at 01:19 PM
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Von Wibble
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icon Re: Fetch The Pie (0)  
Great news indeed!

On the bug described with the security eye things in level 9 - I don't get a CTD. What I do get is a repeated pinging sound - the same one I often get if I try to move diagonally onto level exits. Don't know if that helps any. I stopped once I go to that point as although the game worked I didn't really want to play through all that noise!
05-18-2014 at 01:50 PM
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Chaco
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icon Re: Fetch The Pie (+2)  
Hi,

I'm still working on this hold. In particular I'm in the middle of re-playing through the hold for little playability issues I can easily fix (like orbs being in the way of control-movement to room edges, there not being enough convenient shortcuts or inventory-access squares, and one inventory-access square in particular being broken).

I noticed that in the current version, in Ninth Level Twice East, the Goblin Commanders are getting multiple hits in on the player due to their swords damaging him during the cutscene. It turns out I didn't put the "sword safe to player" imperative far enough down on the list. So be assured that that's going to be fixed in the next version, and I intend for them to only do as much damage as is listed by you right-clicking them (that is, one hit each).

I'm still not sure exactly what I'm going to do about the Goblin Warlord boss fight in Ninth Level Once South. I might just leave it as-is (a standard monster, rather than any kind of movement-based battle).

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 09-22-2014 04:02 AM]
09-22-2014 at 04:02 AM
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Chaco
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File: ftp_changelog.txt (4.9 KB)
Downloaded 58 times.
License: Public Domain
icon Fetch The Pie Oct. 4th 2014 Update (+2)  
Wow, Fetch the Pie has been updated! Took long enough!

This update contains many changes to levels 1 through 9 (but does not yet include level 10).

A full changelog is attached to this post, but the short version is "I rebalanced a few trades in the hold, added some more health to some earlier levels to make them easier, added some more shortcuts and some more inventory squares". Most of the routes remain the same, but you may want to re-examine some changed rooms to see if they change your plans.

Note also that the hold file has a new ID, so you are forced to re-play the hold from the beginning. This is because some scripts changed, and some room layouts were also modified, so I have to be sure that those are loaded into the game (as opposed to ignored by a loaded save file).

Finally, the level 9 boss is slightly more interesting. ;)

--

So that should cover most of what I want to do in the first 9 levels. The final thing I'm still concerned about is that it takes a long time to backtrack from level 9 to, say, level 4, because to do so one must backtrack up the stairs to level 7, go from the west side to the east side, go all the way back North, and go up several stairs, and then go northward through level 5. That's a lot of empty rooms to backtrack through. I'm not sure of how to make a smooth shortcut that makes sense in-universe, though.

(And if I did add it, it would necessitate another hold ID update, in order to force people to re-load the rooms in question so that the shortcut would exist.)

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

10-04-2014 at 04:32 PM
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Someone Else
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icon Re: Fetch The Pie (0)  
Okay, so I'm having issues with this hold - the game crashes whenever I try to select it in the select screen. :( This is an entirely fresh install of DROD RPG, too.
10-04-2014 at 09:37 PM
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Chaco
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Someone Else wrote:
Okay, so I'm having issues with this hold - the game crashes whenever I try to select it in the select screen. :( This is an entirely fresh install of DROD RPG, too.

That is, of course, really weird.

Does this happen when you import the hold, or when you select it on the Choose Level Set screen as though to set it to the active hold?

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Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

10-04-2014 at 10:59 PM
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Chaco
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icon Re: Fetch The Pie (+1)  
Also, it looks like some of the custom character tiles got lost when I exported the new hold. Let me put them back and upload a new version with the tiles fixed.

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Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

10-04-2014 at 11:02 PM
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Chaco
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icon Fetch The Pie character-tile fixing update (+1)  
Alright, I've uploaded a new version of the hold that should fix the character-tile issues, where characters with custom tiles had lost them. I've now added them back in for the Checkpoint and the Wyrm Piercer. (The Belt Buckler already had its new tiles, courtesy of Penwielder.)

If you downloaded the hold earlier today, please download the new one.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

10-04-2014 at 11:51 PM
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Someone Else
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Hm. I'm still getting the same error. And it does seem related to that:
Assertion error in line 1316 of .\TileImageCalcs.cpp: "wType>=CHARACTER_FIRST && wType<CHARACTER_TYPES"
Assertion error in line 548 of .\BitmapManager.cpp: "wTileImageNo < this->wNextCustomTileNo"
Assertion error in line 4414 of .\BitmapManager.cpp: "pCustomTiles"
Assertion error in line 775 of .\BitmapManager.cpp: "pMaskSurface"
10-05-2014 at 12:02 AM
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Chaco
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icon Re: Fetch The Pie (+1)  
Oh hang on, one of the character tiles is still missing (the Guardian Target). Let me go fix that.

I'm not sure why that would keep you from selecting the hold, instead of just crashing upon entering the first room with that character, but hopefully it will be irrelevant.

EDIT:

Okay, the hold has been updated again. I think this is the last of the character tiles. Hopefully there aren't any other problems related to the new hold ID.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 10-05-2014 12:25 AM]
10-05-2014 at 12:12 AM
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Someone Else
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Nope, still not working. :( Maybe it's something else. Can anyone else get it to work?
10-05-2014 at 12:26 AM
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Chaco
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The only other thing I can think of, based on reading the error message carefully, is that DROD: RPG could be complaining that some of the custom character tiles don't have all 8 orientations (specifically the checkpoint having only 2 and the Guardian Target only having 1). But that's probably not right since it definitely was OK with those images being that small in earlier versions.

I'm out of ideas. Is anyone else getting the exact same assertion errors?

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

10-05-2014 at 12:37 AM
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Red-XIII
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icon Re: Fetch The Pie (+1)  
I tried to do this too and here's what happened and what I did.
First I downloaded the new version and paste it into the hold's folder, replacing the hold version I had. Then I opened the "choose level set" and imported the new version, and it crashed (but I don't know why since Windows didn't tell me that). Then I opened the editor and noticed that there were 2 fetch the pie, one by Leylite (old version) and one by Chaco (latest version). In the editor everything works fine so I tried to copy the latest version to see if it was an author problem, exported the file, imported it again and playing it, it worked. Then I changed location again, in "fetch the pie" by Chaco and it worked! Is this normal?
But now (always in the hold managment screen) if I just click on the old version "fetch the pie" by leylite, it crashes.

____________________________
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There's just this one, just this rock.
-33th Skywatcher
10-05-2014 at 09:54 AM
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Someone Else
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I tried that just now, but I can't export the copy, because the 'manage' screen gives me the same error as the 'change location' screen.
10-05-2014 at 12:43 PM
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Someone Else
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icon Re: Fetch The Pie (+2)  
Found the problem, I think!
The player has no picture. It lets me start the game (in the editor) until the end of the opening cutscene. It gives essentially the same error.

EDIT: Nope, even deleting the player character doesn't fix it. I'll keep working.

EDIT 2: Got it! Something's wrong with the 'Start Cutscene' character. Not sure what, and I have to go now, but you should be able to figure it out.

One more EDIT: It looks like there are a whole bunch of copies of the same pictures include in the hold. I don't know if this is an artifact of my messing around, but it might be worth checking out.

Last EDIT because I think I got it: It might be the picture, but 'Start Cutscene' is set to 'Citizen 2' instead of 'None'. Somehow, though, that doesn't fix anything. I'm still getting lots of errors, but the game isn't crashing. It's a new one:

Assertion error in line 5947 of .\RoomWidget.cpp: "wIdentity < MONSTER_COUNT || (wIdentity >= CHARACTER_FIRST && wIdentity < CHARACTER_TYPES) || wIdentity == M_NONE"


[Last edited by Someone Else at 10-06-2014 12:27 AM]
10-05-2014 at 11:17 PM
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Suwako
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icon Re: Fetch The Pie (+1)  
Got the same error with the hold, made a copy and started to modify it, after some tries I found what makes it crash

About the hold, the furthest I went was the first part of the seventh level, after two or three replays, enjoyed a lot the hold, it's really though.

EDIT: Ok, found where it's but not the cause, it's in the "Start Cutscene" img. I removed it and put the custom role in "None". It works. Now, reason?. I have no idea. Time to replay this :)

PS: I'm using Windows XP and the 0.56 build, if that helps.

____________________________
A moment last forever, an eternity passes in an instant, the time I spent here was inevitable...

[Last edited by Suwako at 10-07-2014 03:51 PM]
10-07-2014 at 03:19 PM
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azb
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icon Re: Fetch The Pie (0)  
Where are you getting build 56? The downloads page on the site still says 54 max for Windows...

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10-11-2014 at 02:04 AM
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azb
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And checking on the games page and downloading Tendry's Tale there gives me... .54. :?

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Please feel free to test the ultimate KDD tribute: 210 Levels of Terror: AE Edition today!

[Last edited by azb at 10-11-2014 02:07 AM]
10-11-2014 at 02:07 AM
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