Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : The Arcade (It says DROD, but it doesn't seem like it... Except for the control scheme... What is this, a scripted minigame?)
New Topic New Poll Post Reply
Poster Message
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged

File: The Arcade.hold (11.3 KB)
Downloaded 38 times.
License: Public Domain

File: The Arcade.hold (11.3 KB)
Downloaded 78 times.
License: Public Domain
icon The Arcade (0)  
Well, I got an Idea. Why not build a hold that is essentially a minigame arcade? And then I thought, Why not get some of the nice folks from the DROD forum to help out? So here it is. I'll be making a baseline hub level soon. (After I'm done with my work) I hope to get some voice acting, graphical arcade machines, graphical arcade game elements, and other such niceties by the time I'm done. Although, knowing me, I might only consider this done when I'm out of room to put new levels. ;)

Overall Status: 1 game completed
Sokoban: Working on Sasquatch I, 20 levels converted

____________________________
Who, me?
FNORD

[Last edited by Sillyman at 10-03-2007 07:24 PM]
09-13-2007 at 11:50 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Jason
Level: Smitemaster
Rank Points: 1076
Registered: 05-05-2006
IP: Logged
icon Re: The Arcade (+1)  
This seems a lot like my contest, "Technology". It had a few minigames as well as Chaco's "Drawing Machine and others.

____________________________
Play my holds?
09-14-2007 at 07:56 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Samuel
Level: Delver
Avatar
Rank Points: 69
Registered: 07-08-2007
IP: Logged
icon Re: The Arcade (0)  
If you need voice acting i'm your man

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
09-14-2007 at 09:33 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: The Arcade (0)  
Yeah, the technology contest was good. What I'm thinking of though, is like that, but larger, and more strict on the "game" thing. Make sense? Anyway, I'm not that good at building holds, but I can orchestrate this event. And plunk in my Sokoban Engine. ;) If I can find it. :? And thanks for the voice acting offer. The main voice acting is directions for the games. As well as maybe some sound effects, if you want to do that too. Or anything else you can think of. I'm flexible.

____________________________
Who, me?
FNORD
09-14-2007 at 10:20 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged

File: Arcade Manager.player (1.1 KB)
Downloaded 54 times.
License: Public Domain
icon Re: The Arcade (+1)  
Yay! Okay now, the hold is started, and here's the editor player file.

____________________________
Who, me?
FNORD
09-14-2007 at 11:19 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3624
Registered: 10-06-2005
IP: Logged
icon Re: The Arcade (0)  
I'd like to note that there's still the problem of the tunnel blocking mirror movement (but not player movement)

Instead, I think clever use of a clone and some doors should fix that.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

09-14-2007 at 11:31 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: The Arcade (+1)  
Alright. Thanks. Do you think making the targets open doors, and the starting/resting spot of the clone plain floor would work?

Edit: I fixed it. I think. Thanks. And I came up with a rather ingenious solution to keeping you from cheating on the multi-door levels... I used Halph! :P

____________________________
Who, me?
FNORD

[Last edited by Sillyman at 09-14-2007 09:05 PM]
09-14-2007 at 08:18 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
hartleyhair
Level: Smiter
Rank Points: 307
Registered: 08-05-2007
IP: Logged

File: The Arcade.hold (8.6 KB)
Downloaded 71 times.
License: Public Domain
icon Re: The Arcade (0)  
Here, I've added my DROD Chess.

Hope you like it!

____________________________
I'm currently working on Jerrik's Dungeon, an oldschool Hold for TCB.
09-15-2007 at 07:02 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: The Arcade (0)  
Nice. Your segment has been made official! :thumbsup

Edit: I just noticed a bugs in Sokoban: You can place the clone in the wrong spot. This has been solved by putting scrolls everywhere else. If you can think of a less annoying solution, tell me. Also, there is no need for a blank space where the clone starts, if anyone can figure out a non-destructive way to remove a clone.

____________________________
Who, me?
FNORD

[Last edited by Sillyman at 09-15-2007 11:20 PM]
09-15-2007 at 10:51 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Monkey
Level: Master Delver
Avatar
Rank Points: 190
Registered: 03-21-2006
IP: Logged

File: What Monkey Does.hold (906 bytes)
Downloaded 55 times.
License: Public Domain
icon Re: The Arcade (0)  
This is how I make Sokoban puzzles. I made it easy, so I could get straight to the point.

____________________________
lurking
09-15-2007 at 11:33 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: The Arcade (0)  
Argh. That's a later version of DROD. Guess I'll have to upgrade before 3.1's finished.

____________________________
Who, me?
FNORD
09-16-2007 at 02:03 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: The Arcade (0)  
Thanks. So preplace the clone and put a tunnel that acts as a force arrow and a mirror blocker somewhere reachable, but not in the pattern. That solves both problems... New version in a bit.

____________________________
Who, me?
FNORD
09-16-2007 at 03:18 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3624
Registered: 10-06-2005
IP: Logged
icon Re: The Arcade (0)  
Once 3.1 is finished you can use a Wraithwing or Fegundo player role so that the puzzle finishes the minute you push the last mirror into the last spot, but until then you still need a tunnel location for the player (not a mirror) to go.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

09-16-2007 at 11:12 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: The Arcade (0)  
Nah. The player role isn't necessary, if everything I already have is necessary as well.

____________________________
Who, me?
FNORD
09-16-2007 at 09:59 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Samuel
Level: Delver
Avatar
Rank Points: 69
Registered: 07-08-2007
IP: Logged
icon Re: The Arcade (0)  
Sillyman wrote:
Yay! Okay now, the hold is started, and here's the editor player file.
what program do you use to open this file?

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
10-02-2007 at 08:20 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: The Arcade (0)  
You use DROD. From the main menu, press Change Player, then Import, then find the file. Then it should be in your player list, and you can use it to edit The Arcade without copying it.

____________________________
Who, me?
FNORD
10-02-2007 at 08:27 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Monkey
Level: Master Delver
Avatar
Rank Points: 190
Registered: 03-21-2006
IP: Logged
icon Re: The Arcade (0)  
psst! sillyman! 3.1 is out. you can do the flying character thing now with sokoban.

____________________________
lurking
10-02-2007 at 11:57 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: The Arcade (0)  
Does the player still fly while not being active?

____________________________
Who, me?
FNORD
10-03-2007 at 07:00 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
hartleyhair
Level: Smiter
Rank Points: 307
Registered: 08-05-2007
IP: Logged
icon Re: The Arcade (0)  
Yes.

____________________________
I'm currently working on Jerrik's Dungeon, an oldschool Hold for TCB.
10-03-2007 at 02:07 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: The Arcade (0)  
Allrightythen! Wheeeeee! Fegundo-pushing-mirrors-off-pressure-plates-here-we-come!

____________________________
Who, me?
FNORD
10-03-2007 at 06:36 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
hartleyhair
Level: Smiter
Rank Points: 307
Registered: 08-05-2007
IP: Logged
icon Re: The Arcade (0)  
Also: why does your sig say there is one game? As far as I'm aware, there's DROD Chess and Sokoban.

____________________________
I'm currently working on Jerrik's Dungeon, an oldschool Hold for TCB.
10-03-2007 at 06:51 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: The Arcade (0)  
One finished game. Sokoban isn't done yet. Maybe it should say 2...

____________________________
Who, me?
FNORD
10-03-2007 at 07:25 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : The Arcade (It says DROD, but it doesn't seem like it... Except for the control scheme... What is this, a scripted minigame?)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.