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Tahnan
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OK, I feel like an idjit noobie asking this, but:

(a) Is there a way in the editor to get the coordinates of a square? (In the game, one right-clicks, but in the editor, that deletes.)
(b) Is there a way to delete all objects of type X from a region while leaving other objects on the same layer unaffected--for instance, deleting all the roaches from the room without deleting any other monsters?


[Last edited by Tahnan at 10-20-2006 04:07 AM]
10-19-2006 at 08:40 AM
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bandit1200
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icon Re: Editor help (0)  
(a) Is there a way in the editor to get the coordinates of a square? (In the game, one right-clicks, but in the editor, that deletes.)
I hope you have better luck in getting a reply to this question than I did.
10-19-2006 at 09:50 AM
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NiroZ
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Tahnan wrote:
OK, I feel like an idjit noobie asking this, but:

(a) Is there a way in the editor to get the coordinates of a square? (In the game, one right-clicks, but in the editor, that deletes.)
(b) Is there a way to delete all objects of type X from a region while leaving other objects on the same layer unaffected--for instance, deleting all the roaches from the room without deleting any other monsters?
in regards to A), hit F5, place beethro somewhere, and then right click. There is a simpler way, but i forget it.

and B) is something we wish was implemented.
10-19-2006 at 10:01 AM
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Tahnan
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NiroZ wrote:
in regards to A), hit F5, place beethro somewhere, and then right click. There is a simpler way, but i forget it.

and B) is something we wish was implemented.

The solution for (a) is a major pain in the ass, especially if (as I'm doing now) I want to put something at (3,3), and then something at (4,28), and then something at (7,15), and... Especially because it always takes some time for the game to go through the F5 command.

Is (b) something worth putting in a feature request for, or is that a been-there-done-that? (Maybe I should put in a request for a one-topic summary of feature requests that haven't already been accepted, marked as "in limbo, may happen" or "no, won't happen, thanks for asking.")

---

OK, got another one:

(c) Is it possible to copy something from Room A and paste it into Room B?

[Last edited by Tahnan at 10-19-2006 10:12 AM]
10-19-2006 at 10:07 AM
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NiroZ
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well B has nothing opposing it, its just a question of implemeting it so that its nifty but not in the way. (I don't know if its been suggested before)

and for C, you can copy paste rooms, and objects within rooms, but I don't know of anyway to paste an object from one room to another, although you might want to copy paste the first over the second, and then build it from there, if its not too inconvenient. I can definatly see how this could be useful though.

10-19-2006 at 10:31 AM
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Tahnan
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NiroZ wrote:
...although you might want to copy paste the first over the second, and then build it from there, if its not too inconvenient.

Unfortunately, not at all helpful if what I want is, e.g., an NPC who runs the same script (wait for the player to face north, say something clever about how great North is, and then disappear) in a bunch of already-existing rooms. Or if I've got a room and I say, "What I really want to do is reflect just the left half of the room. I'll copy this room to a new room, reflect that entire room, and then copy the reflected half..."


10-19-2006 at 10:35 AM
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Rheb
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I have one question to:
Is there any way to remove a room witch I for some reason doesn't like, if I don’t just want to remove all of the objects, but the whole room?

When I worked with The Underground Civilisation I happened to put out to many rooms in The Rebel Nest and then I couldn’t remove them.
:lol

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10-19-2006 at 02:36 PM
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Citrus
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You go to the main editor screen, highlight the room you want to delete, and PRESS THE DELETE KEY ON THE KEYBOARD. Do NOT press the delete button on the screen, that deletes whole levels.

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10-19-2006 at 02:41 PM
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Tahnan
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You can actually do that from the room editor screen as well: click on the room on the minimap in the lower left, and you can delete/copy/paste down there.
10-19-2006 at 04:48 PM
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mrimer
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A and B: These are nice ideas. Let's think up some good keyboard-mouse interface for these and maybe they'll appear in DROD 3.0.

C: Will be in the 3.0 room editor.

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10-19-2006 at 07:34 PM
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Kevin_P86
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Some combination of Critl Shift- and/or Alt-Click are usually common (although not particularily intuitive) choices. However, then it becomes difficult to remember which does what.

What I would probably choose is something like this:

A) Perhaps simply pressing a button, such as the spacebar, would indicate the coordinates of the square the cursor is on (I don't think space is used for anything right now...?)

B) Along with the suggestion regarding selectively deleting a specific layer: perhaps if 1, 2 or 3 is held while deleting, only the corresponding layer is deleted (in the order the tabs are in), and if 0 (zero) is held, only the selected object is deleted.

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10-19-2006 at 08:20 PM
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coppro
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Well, I think that using Ctrl-0 for deleting only the object in question would be an excellent idea.

While we're at it, could we add a way to reflect on a partial basis?
10-20-2006 at 02:56 AM
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Tahnan
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Since Shift-LeftClick is used to selectively place tar (i.e., not on walls), it might make sense to use Shift-RightClick to selectively remove.

Spacebar isn't a bad idea for the coordinates; having the mouse hover over the square for a few moments might work, too, unless that started to get irritating.
10-20-2006 at 03:36 AM
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coppro
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Tahnan wrote:
Since Shift-LeftClick is used to selectively place tar (i.e., not on walls), it might make sense to use Shift-RightClick to selectively remove.

Spacebar isn't a bad idea for the coordinates; having the mouse hover over the square for a few moments might work, too, unless that started to get irritating.

Okay, that's officially it. I am now going through the entire DROD source code until I find and know every single undocumented function you seem to throw at us. Shift-click? This is totallly new!
10-20-2006 at 03:53 AM
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Tahnan
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coppro wrote:
Okay, that's officially it. I am now going through the entire DROD source code until I find and know every single undocumented function you seem to throw at us. Shift-click? This is totallly new!

It's documented! At the very bottom of the help screen for the Room Editor: "Tarstuff can be kept off of walls by holding the Shift key while placing."
10-20-2006 at 04:07 AM
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coppro
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Either way. I'm still doing that.

Oh, and Mike, you should really document the stairs-that-end-hold error.
10-20-2006 at 04:12 AM
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Tahnan
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You know what'd be great? If you do compile the various keyboard shortcuts/aids/etc, I'd love to see them get added to Schep's scripting guide.
10-20-2006 at 07:54 AM
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NiroZ
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Oh, seeing that we're in the mood, I think I will add a feature request/how do I. Namely, rotaiting a room by going Shift-F7 for CCW and Shift-F8. Or is that already possible?

Oh, as for ways to implement the originally named A, I would suggest middle click, as that is the same as left click ATM.

For B, any sort of modifier -right click should do the job.
Oh, and it would be useful if this would work on all the layers.

10-20-2006 at 08:38 AM
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Doom
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Maybe if DROD rooms were squares, but... rotating items inside a rectangle? How'd you do that without messing the content up?

Oh, and I'm not sure I see B as something that would see much use. It sounds like more complication to available keycommands than what it's worth.
10-20-2006 at 09:24 AM
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NiroZ
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Oh, yeah... Forgot that the playing field of DROD isn't a perfect square, but more of a rectangle.
10-20-2006 at 09:38 AM
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Tahnan
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Doom wrote:
Oh, and I'm not sure I see B as something that would see much use. It sounds like more complication to available keycommands than what it's worth.

Really? If you've got roaches and eyeballs scattered throughout a room and you just want to delete the roaches...that's not something that's at all trivial to do right now. Adding a simple key command would do wonders, I think.

(Not "middle-click", though. My laptop, like I believe most laptops, only has two buttons on its mouse.)

---

And, while I'm here: is it possible to copy a line of scripting? If not, can we make it so? Ctrl-C/Ctrl-V seem like likely options for this.
10-20-2006 at 10:30 AM
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Doom
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Tahnan wrote:
Doom wrote:
Oh, and I'm not sure I see B as something that would see much use. It sounds like more complication to available keycommands than what it's worth.
Really? If you've got roaches and eyeballs scattered throughout a room and you just want to delete the roaches...that's not something that's at all trivial to do right now. Adding a simple key command would do wonders, I think.
That's true. The point is that I don't think I've ever wanted to delete only monster type 1 while leaving monster type 2 intact. Odds are, whatever I placed in the room was for a purpose in the first place, and I'd at most just move stuff around one at a time or replace things on smaller scale. Or delete everything at once, and try something completely different.

Maybe it's just that I build things in different way than others. If there's enough support for it, it wouldn't probably be a bad addition.
10-20-2006 at 12:17 PM
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Tahnan
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What I'd actually done was fill a room with orthogonal squares, forgetting that it wouldn't cover the already-laid fuses scattered throughout; and then found I couldn't easily remove the orthogonals without also removing the fuses.

I suspect in general it won't be an issue with monsters; but a lot of the stuff on layer 2 does get rather seriously interspersed.
10-20-2006 at 07:29 PM
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Chaco
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Undo is unlimited in the editor - you could have just clicked that repeatedly to get rid of the orthosquares. (if you hadn't done anything after laying them, anyway)

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[Last edited by Chaco at 10-20-2006 08:05 PM]
10-20-2006 at 08:04 PM
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coppro
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Tahnan wrote:
Doom wrote:
Oh, and I'm not sure I see B as something that would see much use. It sounds like more complication to available keycommands than what it's worth.

Really? If you've got roaches and eyeballs scattered throughout a room and you just want to delete the roaches...that's not something that's at all trivial to do right now. Adding a simple key command would do wonders, I think.

(Not "middle-click", though. My laptop, like I believe most laptops, only has two buttons on its mouse.)

---



And, while I'm here: is it possible to copy a line of scripting? If not, can we make it so? Ctrl-C/Ctrl-V seem like likely options for this.

Try clicking both buttons at once. That's equivalent to a middle-click.

Also, scripting copy-paste is in TCB.
10-20-2006 at 08:23 PM
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