Think at the puzzle potential of the Double Eye. There will be some Double Eye monsters that can spot u in 2 directions or maybe 4.
F = floor normal
f = line of sight
d = double eye
FFfFF
ffdff
FFfFF
^ This is a four direction example.
The same with up and down, left and right, and the diagonal axis.
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Eye Queens. You think this is impossible? NO! Why the queen must spawn near some eye babies? So, when a Queen spot u, it launches toward you some activated evil eyes. So, u wait 2 turn, 2 eyes spawned, 100 turns, 100 eyes spawned. I think this is a good idea ( think to puzzle potential. )
The same for Double Eye Queens.
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I know it has already request but i want anti-doors!!! Think : a checkpoint placed on a trapdoor. an anti trap door and a green door blockes a secret. U dont must use the checkpoint for get the secret.
Also i want Finished room doors : when u exit and reenter a cleaned room they raise for always. Useful for my idea or for blocking scripts, secrets etc... etc...
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Slayer Door : U must kill all slayers in room for open it. The slayers will never be respawned it that room.
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Idea from Wonderquest = Toggleable arrows : When u click a orb, the selected arrow is disabled/enabled/toggled.
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Clean Room Orb : When u clean the room it clicks automatically.
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Trampoline : When beethro lands on Trampoline, it makes beethro go 5 squares in the direction that he comed. Useful for jump pits
doors and walls. The trampoline can be activated/deactivated/toggled by orbs.
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Goblin King : It runs from beethro and every 30 turns all goblins in the room will be splitted. ( 1 goblin = 2 goblin = 4 goblin )
When all the goblins are killed, he stop running and go straight for u like a goblin. It's required for finish room.
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Tell me what do u think.
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